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Posted: Tue Sep 28, 2010 2:09 pm
by Svengali
hyperradio1.21 is online

Changes:
- Workaround for player died while on F5

This is a special case and needs currently a different handling, so it could be interesting for other oxpers. The devteam is already notified.

Posted: Fri Dec 17, 2010 6:57 pm
by Svengali
hyperradio1.22 is online.

Changes:
- Cabal_Common_Library now required.
- Handling for musicpacks changed to channel lists.

For trunk/nightly users the available channels in the current system can be selected via primed EQ key activation. Playing is still via F7.

Re: hyperradio

Posted: Thu Jan 06, 2011 6:15 am
by XB7
It seems like I have to restart my hyperradio after every song. Is that the way its suppose to work?

Re: hyperradio

Posted: Thu Jan 06, 2011 12:52 pm
by Svengali
XB7 wrote:
It seems like I have to restart my hyperradio after every song. Is that the way its suppose to work?
Yes and no.-) It's the only way currently, because there is no way to detect if a song is playing or not. Hyperradio uses Sound.playMusic(), because it is streamed.

Re: hyperradio

Posted: Sat Jan 08, 2011 6:35 am
by bacontube
Boo. I noticed folks wanting to download the Technopack I did for the radio. So, after finally jumping back into oolite and checking my pm's....

http://www.megaupload.com/?d=26ZGU9WN

Pack restored.

Re: hyperradio

Posted: Fri Feb 18, 2011 11:05 pm
by Svengali
v1.23 is online.

Changes:
- Cycling through available Radiostations (for users of musicpacks, otherwise only main playlist available) via prime key.
- Sound for failure/disconnection

Re: hyperradio

Posted: Tue Mar 08, 2011 9:50 pm
by Yodeebe
GroOvy space trance for your radios.
downloadable as WAV, for conversion to OGG or whatever.
I'm not sure how it works in hyperradio. should I make a music pack?

http://soundcloud.com/engine_ears/space-between-spaces

should I do some more?

maybe a bit more down tempo?

as an excuse for any imperfections, I should point out that it's all made up as I go along, mixed live, without a computer!

an early vid here, if anyones interested.

http://www.myspace.com/531006399

Re: hyperradio

Posted: Tue Mar 08, 2011 10:24 pm
by Svengali
Hehe, cool one, Yodeebe!

Sure, make a pack (maybe with different tempi?) -> [wiki]Hyperradio_Howto_Musicpacks[/wiki]. If you have questions, just ask.

Re: hyperradio

Posted: Wed Mar 09, 2011 8:21 am
by Yodeebe
a couple of questions, does a complete music pack have to have 5 songs in it?
Is there any length of track/filesize restrictions?
do I have to get a box.net account or something in order to host them for download?
cheers.

Re: hyperradio

Posted: Wed Mar 09, 2011 10:46 am
by Svengali
Yodeebe wrote:
a couple of questions, does a complete music pack have to have 5 songs in it?
Is there any length of track/filesize restrictions?
do I have to get a box.net account or something in order to host them for download?
cheers.
A pack can contain any number of tracks, there's no limit on length and needs only a place to host them.
For my own packs I have choosen 5 songs, because the free box.net account has a download limit of 25 MB.
Other hosters are offering more, but quite a few have other limits (like a timelimit for inactive files).

The only restriction for Hyperradio is to use ogg-vorbis, because this is supported on all platforms.

Re: hyperradio

Posted: Wed Mar 09, 2011 2:13 pm
by Commander Ragugaki
Yodeebe wrote:
GroOvy space trance for your radios.
http://soundcloud.com/engine_ears/space-between-spaces

I should point out that it's all made up as I go along, mixed live, without a computer!
Damn good trance - got the right speed for a FerDeLance

Might slow it down for those cruisin' the Trade Routes in a Python 8)

Re: hyperradio

Posted: Sat Dec 17, 2011 11:54 am
by Svengali
Hyperradio1.24 is online.

Changes:
- Added Disclaimer
- Reduced missionVariables ingame
- Requires: Cabal_Common_Library1.5

Re: hyperradio

Posted: Tue Dec 20, 2011 9:43 am
by Captain Patrick
I've been unable to download the MusicPacks "Pack ST01" and "ST02" mentioned at http://wiki.alioth.net/index.php/Hyperradio_Musicpacks , but for each get the message "Folder Not Found". Are they now Missing In Action?

Re: hyperradio

Posted: Tue Dec 20, 2011 11:26 am
by Svengali
Yep, seems Rustybolts musicpacks are not available anymore. Thanks for the report, Captain Patrick.

Mediafire removes them if files are inactive for a while. The packs are not downloaded very often, because they are compatible to all versions of Hyperradio (from v1.10) and Rustybolt has choosen a hoster with a timelimit. Not much we can do - I'll mark them as unavailable.

Luckily creating your own 'radio station' is easy (see [wiki]Hyperradio_Howto_Musicpacks[/wiki]).

Re: hyperradio

Posted: Tue Dec 20, 2011 12:36 pm
by Gimi
Svengali wrote:
Yep, seems Rustybolts musicpacks are not available anymore. Thanks for the report, Captain Patrick.

Mediafire removes them if files are inactive for a while. The packs are not downloaded very often, because they are compatible to all versions of Hyperradio (from v1.10) and Rustybolt has choosen a hoster with a timelimit. Not much we can do - I'll mark them as unavailable.

Luckily creating your own 'radio station' is easy (see [wiki]Hyperradio_Howto_Musicpacks[/wiki]).
I just checked the licence on his ST02 pack, and it is covered by a CC by-nc-sa/3.0/ licence, so they could be made available on BOX.com with the necessary tributes. For some reason I only have the ST02 pack.