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Re: Trident Down OXP

Posted: Mon Jan 09, 2012 11:44 am
by Ramirez
Now I'm pretty sure I tested all eventualities before uploading v2.2 - I hope I haven't missed something. Have you tried firing the bomb straight after you buy it, while you're still in Raceedat? You should see a surprising result! Note that this is a different device to the 'Radio Mine' that's available in the Missiles and Bombs OXP.

EDIT: I've just tried it again, this time under Oolite 1.76 and things appear to be working as expected. You do indeed use the bomb by selecting the pylon and pressing 'T' then 'M'. You should see a countdown appearing on-screen.

Re: Trident Down OXP

Posted: Wed Jan 11, 2012 1:03 am
by HUMPERS
Hi Ramirez,

Thanks for looking into this.

Well.....there is good news and there is bad news.

The good news.

The bomb timer does work! I set it off at Raceedat and low and behold the timer came on and I was destroyed (literally 10 seconds later)!

The bad news. I attempt the same thing on Isanla and no timer. The timer not activating seems to apply only to this planet as well. I've tried it on a few others (planets) and it does start the countdown. A problem in the script maybe?

So to recap: Visit Isanla, drop off the bomb in Colonel Bodarenko's ship. Exit space station, select radio bomb, arm it, fire and errrr nothing.

I've pasted the mission variables script below in case this provides any clues.

<key>mission_trident_down</key>
<string>BODARENKOBOMBB</string>
<key>mission_trident_down_bombercount</key>
<string>5</string>
<key>mission_trident_down_jumpcount</key>
<string>34</string>
<key>mission_trident_down_planetinfo</key>
<string>SET</string>

Once again, thanks for looking and continuing to look at this for me. It is appreciated!

Regards,

Humpers.

Re: Trident Down OXP

Posted: Wed Jan 11, 2012 8:19 pm
by Ramirez
I've fixed the problem and have refreshed the download link. I've also added a little extra something as well...

Re: Trident Down OXP

Posted: Sun Jan 29, 2012 10:21 pm
by HUMPERS
Hi Ramirez,

I've tried it again and it worked first time!

Many many thanks for your efforts! In fact, the Love cats mission I had running that wasn't appearing has now appeared and I was able to complete this as well so whether there was a clash between these missions I don't know?

I appreciate your help. Great mission by the way and one that I expect to revisit again.

Regards,

Humpers.

Re: Trident Down OXP

Posted: Mon Jan 30, 2012 12:48 pm
by Ramirez
Thanks - even though this OXP's getting on a bit (it'll be 5 this year!) I'm still enjoying going back to fix or improve bits and pieces.

I added some custom sounds to the last update and having understood better how the soundSource object works, I might do a bit of a redux job on this and some of my other OXPs.

A technical question for other authors: I've been playing these new sounds in-game (as opposed to in mission screens), triggered by a specific script event. At the moment this involves putting in lines like:

Code: Select all

 var td_countdown = new SoundSource;
	td_countdown.sound = "td_countdown.ogg";
	td_countdown.loop = false;
	td_countdown.play();
whenever I want a sound to play. If I want to use the same sound in various instances, what's the best way to set up the soundSources so they're available as and when I need them? Of course I could put those 4 lines inside another function and just call that every time - but is there a more efficient approachthat's worth looking into?

Re: Trident Down OXP

Posted: Mon Jan 30, 2012 2:32 pm
by JensAyton
Sound sources are very cheap, and you can simplify that to:

Code: Select all

var td_countdown = new SoundSource;
td_countdown.playSound("td_countdown.ogg");

Re: Trident Down OXP

Posted: Wed Apr 11, 2012 8:48 am
by Ramtes
Hi
I am playing trident Down, I am looking for the Crab, I had to go to Antisoge that was missing after the witchspace attempt and I have to folllow its track.

I went around the planet.
I went to each planet that can witchspaced and also further away that planets
I went to prissons around and rock hermits.
I jump galaxy
And I couldnt find anything.

Any tip before I give up consireding failure of mission or downloading other OXP in order to keep going with something else.

By the way, I have Cat love, hopefully is not an interference and therefore a sort of bug that disallow me to continue the mission.

Anyone has an answer???

Thaks

Re: Trident Down OXP

Posted: Wed Apr 11, 2012 11:05 am
by Ramirez
There's a very specific thing you need to do here. Points to note:

1. The Alkrab was heading for Ontesoge as part of a withdrive test.
2. The engines were using controlled misjumps to break the 7ly limit
3. According to everyone at Ontesoge, the Alkrab never arrived
4. Your contact at Jane's suspects that a catastrophic witchdrive malfunction occurred somewhere on the way

Do you know what happens when a witchdrive fails? Here's a clue: Force Misjump

Re: Trident Down OXP

Posted: Thu Apr 12, 2012 12:58 am
by Ramtes
Hi
I put my post yesterday and I couldnt find anything today.
I started the mission Trident Down, I went to several places, until I have to go to Ontesoge to track the Crab.

I went around the planet.
I went to all the planet that you can jump from Ontesoge.
I went to planets further away from Ontesoge.
I Went to next galaxy.
I went to all prissons around.
I went to most Rock Hermits

I have installed also Cat love.
Not sure if my OXP is not complete or if it is another trouble.

IS getting boring very boring. Any tip?
Thanks.

By the way, great OXP until now.
Great ships

Re: Trident Down OXP

Posted: Thu Apr 12, 2012 12:59 am
by Ramtes
Thanks I didnt see the answer.

Re: Trident Down OXP

Posted: Thu Apr 12, 2012 1:02 am
by Ramtes
Thanks for the answer.
I didnt know about the Witchdirve malfunction
Now I have a pen and paper wherever I go.
However, I lost track of where the Alkrab was coming from to reach Ontesoge.
Sorry for that.

By the way, thanks for all you are doing.
IS anything I can do for you?
Thanks.

Re: Trident Down OXP

Posted: Fri Apr 13, 2012 5:06 am
by Ramtes
HI
I couldnnt do it the forced Misjump.

I dont have arrow key in PC, or is another key.

I dont want to stay forever here.

I was trying with backspace, shift and each arrow to different directions.

Any other tip?


Thanks

Done

Posted: Fri Apr 13, 2012 5:53 am
by Ramtes
Done it!!!

Please forget my previous messages.

Thanks, thanks thanks

let me know what can I do for you

Re: Trident Down OXP

Posted: Fri Apr 13, 2012 5:57 am
by Commander McLane
Use your joystick or whatever device you're using for flying your ship. The only thing you have to do is to pitch up just before the countdown ends.

One possible insurance against getting stuck is to take a [EliteWiki] fuel tank with you.

Re: Done

Posted: Fri Apr 13, 2012 5:58 am
by Commander McLane
<post obsolete>