Page 7 of 13
Posted: Sat Jan 10, 2009 2:35 pm
by wackyman465
I can never find the hockey team at tiared!
Posted: Sat Jan 10, 2009 4:21 pm
by davcefai
The Scanner shows up on the F5 screen. However I do not see an "M" on my compass when I am in the same system as the mark.
I do get "B" for Space Bars.
Posted: Sat Jan 10, 2009 6:47 pm
by LittleBear
The Scanner only IDs the victim when targeted. It doesn't give you a beacon lock, so its working as its meant to.
Posted: Sat Jan 10, 2009 8:44 pm
by davcefai
Thanks.
As it used to act as a beacon I didn't know that the behaviour had changed,
Posted: Sun Jan 18, 2009 9:17 pm
by sully
Hello all. Just started playing again after a 2 yr break.
Installed the Assassins oxp and im knocking around in Galaxy 7 with 250 kills, but nowts happening yet?
Am I doing something wrong?
Posted: Mon Jan 19, 2009 9:46 am
by Commander McLane
To ask the obvious questions first: Which version of Oolite are you playing, and which version of Assassins?
Posted: Mon Jan 19, 2009 3:51 pm
by wackyman465
1.72.1 of Oolite and a september 07 version of assasins.
Posted: Mon Jan 19, 2009 7:53 pm
by sully
To ask the obvious questions first: Which version of Oolite are you playing, and which version of Assassins?
I've sorted it now thanks.
Got a question though. I've done the 1st mission and been invited to join the guild, now the dead mans family is after me.
Ive been buzzing around for ages and still no family vendetta? How long until something happens?
Posted: Mon Jan 19, 2009 11:15 pm
by LittleBear
I think you'll find they're after the assassin, but don't know who did the deed yet. Get on with your ordinary business and by all means accept another hit, it may take a while before they track you down.
Bear in mind that to advance in assassins you need both a certain kill count AND a certain amount of time must have passed. As the Oxp is set in G7 I'd expected that most peeps would have a fair number of kills before they got there, but keep killing and sooner or later the next thing will happen. The spoilers section of the readme will give the conditions for every event and mission, if you really have to know in advance.
Posted: Sun Jan 25, 2009 7:49 pm
by JensAyton
I just rediscovered
this bug. In 1.73, it will be reported every time you run Oolite (instead of only when the condition is hit), thusly:
Code: Select all
[script.debug.syntax.badComparison]: SCRIPT ERROR in assassins ***** Unknown comparison operator "less", will return NO.
[script.debug.syntax.badComparison]: SCRIPT ERROR in assassins ***** Unknown comparison operator "less", will return NO.
Posted: Mon Jan 26, 2009 9:29 am
by Commander McLane
And there is the missing moraytug in shipdata. Can be c&p'd from tugs.oxp. Then, however, its model should be changed to moray_redux.dat (or moray_redux1.dat), if you don't want to c&p the model and texture of the Moray Transporter as well.
Posted: Tue Feb 24, 2009 8:03 am
by Tool
Question:
My next assasins-mission ist to defend the Mafia Drug-Transport-Anacondas and to destroy this Supermamba.
But the shields of this Supermamba are extremely powerful: I hit, hit and hit it and nothing happens until he is firing his rocket. My ECM-System has no impact and I´m destroyed whatever I will do.
In which way you have got him?
Thanks!
Posted: Tue Feb 24, 2009 12:09 pm
by LittleBear
The Mafia can defend themselves against the triads in Gekos, its the Boss and his Wasp escorts that are cutting them to bits. So luring the Boss away from the Mafia Drugs Ships is more effective than trying to fight all the ships at once. The Mafia haulers have deployed mine sweepers to stop the Triads finishing them with one q-mine. The trick is to get split the Boss from his escorts and get out of the mine-suppression field. Fire on the Boss to get his attention. He will follow and attack you. You will need injectors and a good supply of fuel (top up at the Mafia Way Station). When he attacks, switch to rear view and run away, but keep him on the scaner taking a few pot shots with your rear laser. Soon you'll have him on his own. It'll take a few missiles and a full burst from your front and rear guns to bring him down, but on his own he's not much of a threat. You can safely use an Energy Bomb as well once the Mafia are out of scanner range. It won't kill him outright if he was at full shield strength, but he'll be nearly dead and a quick laser burst will be enough to finish him.
Posted: Wed Feb 25, 2009 9:58 am
by Tool
Thanks!
I got him!
Now I have to destroy a big military ship...lets see!
ASSASSINS GUILD
Posted: Mon Mar 02, 2009 5:47 am
by Zbond-Zbond
Not a very imaginative Subject heading from me, but a tremendous adventure from you! The OXP ran perfectly on my iMac FlatPanel 1Ghz max.memory etc. installed without hiccup or spazm.
I believe I quirium-blitzed target in minefield at a crucial stage which was rather rewarding (if rather dizzying as regards the flight path I attempted) but there was quite of lot of activity at the time, and I might be mistaken.
Fps never a problem, just noticeable in meta-populated neighbourhoods, but nothing that would impede mine detection & avoidance, or my firing Virus-missiles if I could locate a suitable target.
AssassinsGuild has kept me awake at night, and even in the day!!!!!!!!!!!!! so a very much appreciated contribution and regards to everyone involved.
..commander zbond-zbond flying boa-c-c with occasional s-cobra mettle.