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- Arexack_Heretic
- Dangerous Subversive Element
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sounds good.
<key>autoAI</key> </True>
compare role called to standard rolelist
pirate - pirateAI/ trader - incoming trader etc
Maybe I'm complicating things here needlessly, but what about location?
In the case of a trader, location is an important factor in deciding on incoming or outgoing AI.
<key>autoAI</key> </True>
compare role called to standard rolelist
pirate - pirateAI/ trader - incoming trader etc
Maybe I'm complicating things here needlessly, but what about location?
In the case of a trader, location is an important factor in deciding on incoming or outgoing AI.
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- JensAyton
- Grand Admiral Emeritus
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No, <key>auto_ai</key><true/>. :-)Arexack_Heretic wrote:sounds good.
<key>autoAI</key> </True>
Yes, you are. Outgoing traders are generated by stations and have their AI set explicitly. Scripts that need to generate an outgoing trader will have to make their own arrangements. This is a bug fix, not a magic new way of specifying behaviours.Arexack_Heretic wrote:Maybe I'm complicating things here needlessly, but what about location?
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- Arexack_Heretic
- Dangerous Subversive Element
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lol
yes, i live to make your life..um oolite... more complex.
Actually this makes me very happy.
as I usually want my ships to be generated internally by trader role etc, but then AI override caused (Armoured Transport) it to run away like a normal trader.
auto_AI = false/, would fix this problem.
(This will fix escorts with customised AI as well, I assume)
yes, i live to make your life..um oolite... more complex.
Actually this makes me very happy.
as I usually want my ships to be generated internally by trader role etc, but then AI override caused (Armoured Transport) it to run away like a normal trader.
auto_AI = false/, would fix this problem.
(This will fix escorts with customised AI as well, I assume)
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- JensAyton
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No. auto_ai only affects script-generated ships. Setting it to false will have the same effect as not setting it, which is to act exactly as it does at the moment. A separate force_ai flag might be possible for the sort of thing you’re talking about, but that won’t be in 1.69.1. (However, it looks like launch_actions is called when spawning any ship, even if it isn’t actually launching; you could probably use setAITo: from there. This will definitely be possible from JavaScript ships scripts in 1.70.)
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- JensAyton
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Due to several “new” bugs, Oolite 1.69.1 will not be released today as hoped.
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- Arexack_Heretic
- Dangerous Subversive Element
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or use "setup_actions" to script "setAITo: myAI.plist"
good idea A
sorry to hear about the bugs.
as a side remark: all four oo-threads I am currently replying to have now references to a type of bug. funny that.
edit: Now I am no longer clear on the purpose of auto_AI...it seems superfluous.
good idea A
sorry to hear about the bugs.
as a side remark: all four oo-threads I am currently replying to have now references to a type of bug. funny that.
edit: Now I am no longer clear on the purpose of auto_AI...it seems superfluous.
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- Commander McLane
- ---- E L I T E ----
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- Commander McLane
- ---- E L I T E ----
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A laser cooler OXP was put up which effectively doubled the cooling rate, but Giles was not happy with it because he felt it affected the game balance (wrongly IMHO), and it was taken down after a couple of days. A few fortunates were able to download it though ( it still overheats in a battle, max strength shields are far more important)
I think it should be available at a very high price at really high tech planets.
I think it should be available at a very high price at really high tech planets.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- JensAyton
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No. setup_actions are executed too early.Arexack_Heretic wrote:or use "setup_actions" to script "setAITo: myAI.plist"
The purpose of auto_ai is and has always (for the whole day and a bit of its existence) been to address the problem discussed here.Arexack_Heretic wrote:edit: Now I am no longer clear on the purpose of auto_AI...it seems superfluous.
As discussed with A_H just above your post, that problem is unrelated, but it should be possible to work around it using setAITo: in launch_actions.Commander McLane wrote:Just to be sure: Will the problem that script-spawned escorts always get escortAI, regardless which AI is given to them in shipdata, be addressed as well? Or is it already in 1.69?
No. I do not have access to Giles’s scribbled notes, and I have more than enough stuff to work on before the next stable release. There are bits of Remora Torpedo support in the game, but I don’t know how complete it is or how to use it.Commander McLane wrote:
I am not going to do anything about the laser cooling issue at this time.
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- Commander McLane
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Hey, I didn't know that. Will try it out. Would be very nice if I could get my escort asteroids working with that. They really have been a headache.Ahruman wrote:... it should be possible to work around it using setAITo: in launch_actions.Commander McLane wrote:Just to be sure: Will the problem that script-spawned escorts always get escortAI, regardless which AI is given to them in shipdata, be addressed as well? Or is it already in 1.69?
- JensAyton
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Ahh, finally a context in which that happens.Griff wrote:i realise this is a discussion about script spawned AI's but i've noticed if you spawn cargopods or alloys etc in a death action, they won't be scoopable.
Oh, good… that was one of the specific bugs addressed, so it’d be a little embarrassing if it still happened.Griff wrote:on a lighter note, v1.69.1 has also fixed the problem i was getting with oolite vanishing when a subentity was shot off a ship!
E-mail: [email protected]
This seems like a good moment to acknowledge Ahruman on the terrrific work done so far since he picked up the baton from Giles, I for one (and Im sure everyone else is) am very grateful. May I also thank all the other contributors too.
Oolite is beautiful.
Oolite is beautiful.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"