Couple of questions...
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- Arexack_Heretic
- Dangerous Subversive Element
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- LittleBear
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In shipdata give it a bounty. A bounty of 10 will make it an offender when spawned. They won't attack each other unless you've put a scanforoffenders in the AI, or some other police / bounty hunter type AI. I gave the haywire battlebots 10C bounties to make them "offenders", they attack everybody (except other battlebots) as their AI tells them to Look for Targets in the order trader, police, pirate, thargoid, player. Police ships and hunters may go for an offender ship, but as the effect I wanted that the bots had gone nuts and everybody in the system was getting attack, this worked quite well. The Legal status can change, though. As soon as a bot fires at a police ship it becomes fugitive in the usual way. I suppose if they happened to find a lot of pirates and blew them up, the might get themselves back to clean, at least until they found a police ship again!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- LittleBear
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A death_actions spawn would put the thing(s) spawned at the exact location of the destroyed ship, but this is geting way to conveluted!
Think it will be fine with the AI you've got!
Think it will be fine with the AI you've got!
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- LittleBear
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On the Q-mine thing, the mine's role is EQ_QC_MINE.
I've been working on a Defence Satilite to find and disarm q-mines and it finds them with this role. This might no help as the problem was more getting the thing ejected, but you could try a spawn or ejectitem : EQ_QC_MINE 1.
I've been working on a Defence Satilite to find and disarm q-mines and it finds them with this role. This might no help as the problem was more getting the thing ejected, but you could try a spawn or ejectitem : EQ_QC_MINE 1.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- LittleBear
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Not sure as I've havent used it, but spawn does need a number so maybe eject item does as well.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
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- LittleBear
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Looked at Giles's code on this and I think he does it under Death_actions with a spawn cloaking device 1. You might be right as I haven't tried eject item, but worth giving putting a number after it a go.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
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- LittleBear
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- Posts: 2882
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- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
You'd need Ejectitem EQ_QC_MINE 1 (as this is its role).
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- LittleBear
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Yeah, energy bomb doesn't work, my minesweeper satilite failed to find q-mines when looking for them with that role, but found them with EQ_QC_MINE.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.