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Re: (Release) Vimana-X HUD

Posted: Fri Jan 03, 2025 12:00 am
by Commander Mick
Wildeblood wrote: Thu Jan 02, 2025 12:33 pm
Cholmondely wrote: Thu Jan 02, 2025 9:29 am
How many HUD oxps did you have loaded? And was it really every one listed on the Expansions Manager?
If it was really every one, including Docked HUDs, that could have been the culprit.
You could be right there. I may double check that one day.

Re: (Release) Vimana-X HUD

Posted: Fri Jan 03, 2025 6:46 pm
by Commander Mick
Wildeblood wrote: Thu Jan 02, 2025 12:33 pm
Cholmondely wrote: Thu Jan 02, 2025 9:29 am
How many HUD oxps did you have loaded? And was it really every one listed on the Expansions Manager?
If it was really every one, including Docked HUDs, that could have been the culprit.
I retried reinstalling the HUD and HUDS OXPS except for Docked Ships and now Vimana or Vimana-X work when selected.

However, I have also noticed since reinstalled all those HUD related OXPs, the font has gone from colored to white in game. I want the old font color back. Which would be the offending OXP now?

Re: (Release) Vimana-X HUD

Posted: Sat Jan 04, 2025 5:35 pm
by Cholmondely
The various “Dangerous” HUDs change the text colours. Don’t know if that is relevant.

Re: (Release) Vimana-X HUD

Posted: Fri Mar 28, 2025 6:13 am
by phkb
New version (1.20) should be in the manager shortly. In this release:
- Performance improvements.
- Added image for Sidewinder NG
- Added more Thargoid/Tharglet images, and improved identification for various Thargoid Warships and Robot Fighters.
- Added/tweaked images for Thargoid vessels in TCAT 2.0.
- Added some missing Feudal States images.
- Added image for Cobra Mk IX.
- Added image for Sidewinder NG.
- Max normal speed now always shown correctly on speed dial.

Re: (Release) Vimana-X HUD

Posted: Fri Apr 11, 2025 11:27 pm
by phkb
Version 1.21 should be in the manager shortly.
In this version:
- Added rgba_background to message_gui element.
- Added individual images for all asteroids, boulders, fragments and splinters. Hopefully, I've found all the possible asteroid/boulder/splinter models scatter throughout all our OXP's, but if you find one I've missed, just let me know.
- Split off the ship images into a separate OXP (Wireframe Ship Images) to make it easier for other OXP authors to leverage the images, and so this OXP doesn't need to be updated as much.
- Re-enabled ship scan and shield graphics (forgot to turn them on again after testing!)