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Re: SW Economy
Posted: Wed Jul 30, 2025 4:12 pm
by Cholmondely
RockDoctor wrote: ↑Wed Jul 30, 2025 3:00 pm
I haven't tried working out if Oolite's planetary orbits are randomly oriented in space, or if they adhere (more or less) to a "fundamental plane" - which in the Solar system is the plane of Jupiter's orbit. Earth's orbit is 3° off that plane, and all of the planets are within 10° of it - except poor banished Pluto out at 17°. More highly inclined orbits are more common in small bodies (asteroids, asteroid families, Rock Hermits, giving the Trader looking for cheap PGEs, olivine (gems) and under-the-counter weapons a reason to stray from the main space "(p)lanes".
We have two Expansions Manager suites of OXZs organising Solar Systems (and three others ones).
1) I'm quite sure that Stranger would have introduced a vaguely realistic ecliptic into his OXP suite:
Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation
Moons simulates psuedo-dynamic moon configurations
Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants
Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp
And there are another 8 texture packs for the planets/moons, and then OXZs for stations, activities around them,
etc.
2) Spara/Redspear's
Additional Planets suite has static non-moving planets which are positioned to look good from the witchpoint.
The rest) Don't know about
Orbits. Or
Deep Horizon. Or
FarPlanets (selected systems only, unfinished).
There is also
SOTL Exploration - cim's scenario. Since it has Lagrange points, I presume that it also has an ecliptic.
Re: SW Economy
Posted: Wed Jul 30, 2025 4:31 pm
by Wildeblood
RockDoctor wrote: ↑Wed Jul 30, 2025 3:00 pm
Bi-lobe bodies raise the interesting concept of two Rock Hermits in one body, both resenting being forced to share a spin axis. That could make for some really tricky docking ...
Many moons ago Eric (IIRC) shared some ideas about planet-scraping moons, which I thought was a cool idea. But a model of a dumbbell-shaped asteroid with two docks would be cool, too.
Re: SW Economy
Posted: Wed Jul 30, 2025 10:53 pm
by RockDoctor
Wildeblood wrote: ↑Wed Jul 30, 2025 4:31 pm
RockDoctor wrote: ↑Wed Jul 30, 2025 3:00 pm
Bi-lobe bodies raise the interesting concept of two Rock Hermits in one body, both resenting being forced to share a spin axis. That could make for some really tricky docking ...
Many moons ago Eric (IIRC) shared some ideas about planet-scraping moons, which I thought was a cool idea. But a model of a dumbbell-shaped asteroid with two docks would be cool, too.
And the two docks either fighting for the "rotation axis = my dock" prize ; or bug- (customer?) splatting
Or, for that matter changing axes on an external clock (hmmm, thinks : several off-axis flywheels ; that's not physically impossible) which would make docking ... "interesting".
Re: SW Economy
Posted: Fri Aug 22, 2025 12:51 pm
by Krager
Страницей ранее я писал, предлагал подружить дополнение "More Moolah" из которого хотел взять отдельные расширенные описания для каждого товара, которые показывает по F8-F8 и дополнение "SW Economy". Как говорится, хочешь сделать - сделай сам. В общем я взял "SW Economy" и описания из "More Moolah". Объединил. Вроде работает.
https://cloud.mail.ru/public/qvEn/BEWg1 ... %20mod.oxz
Re: SW Economy
Posted: Fri Aug 22, 2025 1:08 pm
by Cholmondely
Krager wrote: ↑Fri Aug 22, 2025 12:51 pm
Страницей ранее я писал, предлагал подружить дополнение "More Moolah" из которого хотел взять отдельные расширенные описания для каждого товара, которые показывает по F8-F8 и дополнение "SW Economy". Как говорится, хочешь сделать - сделай сам. В общем я взял "SW Economy" и описания из "More Moolah". Объединил. Вроде работает.
https://cloud.mail.ru/public/qvEn/BEWg1 ... %20mod.oxz
Well done!
Is there anything else you are hoping to tweak?
And how is your playing going? Where are you - and what are you up to?
Re: SW Economy
Posted: Fri Aug 22, 2025 2:01 pm
by Krager
Месяц был занят, ездили отдыхать, потом дела были. Сейчас уже снова переводом занимаюсь)
Закончил перевод названий рас и описаний всех восьми галактик. Недели три заняло. Закинул в русификатор.
Сейчас есть вопрос, буду думать как решить. В русификаторе имена генерируются на английском. А кусочки текста для генерации на русском. Получается с основы генерирует. Закину сюда может посмотрите когда свободное время будет в чём причина?
И сам русификатор
https://cloud.mail.ru/public/qvEn/BEWg1 ... 20v5.0.oxz
Re: SW Economy
Posted: Fri Aug 22, 2025 11:40 pm
by phkb
Krager wrote: ↑Fri Aug 22, 2025 2:01 pm
Месяц был занят, ездили отдыхать, потом дела были. Сейчас уже снова переводом занимаюсь)
Закончил перевод названий рас и описаний всех восьми галактик. Недели три заняло. Закинул в русификатор.
Сейчас есть вопрос, буду думать как решить. В русификаторе имена генерируются на английском. А кусочки текста для генерации на русском. Получается с основы генерирует. Закину сюда может посмотрите когда свободное время будет в чём причина?
If I understand the question correctly, you're asking about the name generator in Oolite. That is, using the "%R" and "%N" description functions. I'm not sure there's an easy answer to this, as the functions were designed for English words, and so you can't simply translate the letters.
These are the description.plist lines in question:
Code: Select all
// *** Planet names and other random names ***
// this string must always be the same length (98 characters). Digrams (pairs of letters) are selected from it to build names.
digrams = "ABOUSEITILETSTONLONUTHNOALLEXEGEZACEBISOUSESARMAINDIREA’ERATENBERALAVETIEDORQUANTEISRION";
// If the second character of a digram is equal to this single-character string, it is dropped when generating planet names (but kept for other random names).
digrams-apostrophe = "’";
// this string represents the 4 character phonemes associated with each digram.
phonograms = "AEb=UW==sEH=IHt=IHl=EHt=st==AAn=lOW=nUW=T===nOW=AEl=lEY=hEY=JEH=zEY=sEH=bIY=sOW=UHs=EHz=AEr=mAE=IHn=dIY=rEY=EH==UXr=AEt=EHn=bEH=rAX=lAX=vEH=tIY=EHd=AAr=kw==AXn=tEY=IHz=rIY=AAn=";
// this string similarly, but for espeak. (Note also Apple 'AA' is changed, else 'or' would sound like 'ar'.)
espkphonos = "ab=='u:=sE==It==Il==Et==st==0n==l'oUn'u:T===n'oUal==l'eIh'eIdZ'Ez'eIs'E=b'i:s'oU'Us='Ez='ar=m'a='In=d'i:r'eI'E=='Vr='at='En=b'E=ra2=la2=v'E=t'i:'Ed=0r==kw==a2n=t'eI'Iz=r'i:0n==";
If I understand this correctly, the "digrams" are two-letter combos that are randomly selected to create words, the "phonograms" are phonemes for each digram (ie "AB => AEb=", "OU => UW==", "SE => sEH=", etc) and the "espkphonos" is the espeak version of the phonemes. I am not sure how to interpret the phonemes, though. I suspect the "=" is a filler character, used when the phoneme is less than 4 characters, and if I were to hazard a guess, I would probably say the Capital letters indicate emphasis. Maybe someone with better understanding can pitch in at this point.
Re: SW Economy
Posted: Sat Aug 23, 2025 12:26 am
by Krager
Благодарю! Буду думать как это применить на практике.