Re: [Release] Station Ads
Posted: Thu Oct 22, 2015 4:09 pm
A floating holo ad could even "block" the docking port, but I think I wouldn't like it...
PS: The bugfix worked!
PS: The bugfix worked!
For information and discussion about Oolite.
https://bb.oolite.space/
Yup, and what most people have forgotten is that Communism means one or few owners, not mandatorily the state. The increasing concentration of wealth in the hands of a few families is in fact the increase of Communism, with all related problems.Diziet Sma wrote:Of course.. because what most people don't understand is that the so-called Communist states, aren't really communist, but simply State Capitalism, as opposed to Private Capitalism.Fritz wrote:But even in real life communist states like the GDR there have been ads around.
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Exception: TypeError: ship.subEntities[this.$dockSubent] is undefined
Active script: station_ads_station_script 1.0.1
station_ads.js, line 66:
var lastSubent = ship.subEntities[this.$dockSubent].subEntities.length - 1;
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oolite.oxp.amah.noshaders_extra_stations_addon.oxz
oolite.oxp.amah.noshaders_extra_stations_resources.oxz
oolite.oxp.spara.additional_planets_sr_base.oxz
oolite.oxp.spara.additional_planets_sr_pack_redux.oxz
oolite.oxp.spara.stations_for_extra_planets.oxz
oolite.oxp.spara.station_ads.oxz
I doubt that the game's script would easily allow for ad-screens and -haulers and so on to display actual locations; but could they be triggered to show some generic "brilliant green" screen for half-a-minute when escape pods in the system are launched, or are blown up, or something of the sort?The tiny survival vehicle was blasted apart, sparkling fragments falling towards the green world of Leesti.
...
An instant after Alex Ryder hit the hard vacuum ... the RemLok screamed through space for help.
It was a standard survival device, an instantly recognisable distress call indicating that it was being sent out from a small, remotely located, dying body. The alarm screeched out on forty channels, shifting wavelength within each channel four times a second. One hundred and twenty chances to catch attention . . .
Messages from ships to both the planet and its ring of Coriolis stations were abruptly broken as the split second message came screaming through. TV programmes were interrupted, the screen dissolving into a permanently recorded display of the space-grid location of the RemLok. Every advertising space module changed its garish display to flash, in brilliant green, the same information.
In the orbit-space around Leesti, a million heads turned starwards. That split second of panic, that moment's cry of distress, was a sound they knew too well to ignore, and were too frightened of to take for granted.
This short of system override could be interesting. Maybe not with escape pods though, since that happens quite often.DataPacRat wrote: ↑Thu Mar 01, 2018 11:15 amI doubt that the game's script would easily allow for ad-screens and -haulers and so on to display actual locations; but could they be triggered to show some generic "brilliant green" screen for half-a-minute when escape pods in the system are launched, or are blown up, or something of the sort?