Deep-space Thargoids might have the ability to call in friends (cue cool shimmery "Thargoid warping in" effect ...). And/or bounties awarded outside the lanes could be reduced (or nonexistent): local GalCop sensors can't tell who blew up what way out there, and they're certainly not going to pay out large wadges of cash for some grainy gun-camera footage that could have been taken anywhere, oh no, do you think they just came in from Raale on the last vinegar shipment? Next!cim wrote:Deep space Thargoids certainly makes sense and even one warship is pretty threatening until you have enough combat upgrades that the pirates shouldn't be making you lose that much sleep ... but it would also make a bounty hunter's profit much easier.
How to get practice fighting?
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Re: How to get practice fighting?
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Re: How to get practice fighting?
If I wanted to farm Thargoids, then forcing a missjump between two nearby stars is easier than going off lane hoping for an encounter - and there is a constantly renewing supply in witch spaceDisembodied wrote:Deep-space Thargoids might have the ability to call in friends (cue cool shimmery "Thargoid warping in" effect ...). And/or bounties awarded outside the lanes could be reduced (or nonexistent): local GalCop sensors can't tell who blew up what way out there, and they're certainly not going to pay out large wadges of cash for some grainy gun-camera footage that could have been taken anywhere, oh no, do you think they just came in from Raale on the last vinegar shipment? Next!cim wrote:Deep space Thargoids certainly makes sense and even one warship is pretty threatening until you have enough combat upgrades that the pirates shouldn't be making you lose that much sleep ... but it would also make a bounty hunter's profit much easier.
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Re: How to get practice fighting?
What could possibly go wrong...Venator Dha wrote:If I wanted to farm Thargoids...
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Re: How to get practice fighting?
I can't help but mentioning that this has got to be one of the best thread derailments yet!
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Re: How to get practice fighting?
After all, the players behauviour is quite unique. Players have Torus. Players have an infinite number of reactions / behaviour available, while the NPC is restricted to the few programmed for his rule. Players go off the lane. Players single handedly attack large pirate fleets. To ask the game to answer in a general non centralized way to this unique behauviour is unnecessarily limiting in my eyes.Venator Dha wrote:'is there a way to stop going of lane being an easy win in a way that fits with Oolites Non-player centric philosophy?' - doesn't exist.
On thought to the Thargoids: Why would Thargoids show up more often in Anarchy / Feudal Systems?
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Re: How to get practice fighting?
It depends, I suppose: they might see the more fractious systems as weak points in the Co-operative structure, assuming this is a military tactic. If it's more akin to a trawling operation, perhaps they calculate that if a spacelane is potentially dangerous, then it's more likely that lone traders might try to avoid it. No point fishing where there aren't any fish ...ralph_hh wrote:On thought to the Thargoids: Why would Thargoids show up more often in Anarchy / Feudal Systems?
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Re: How to get practice fighting?
Tactically, that might fit - they raid chokepoint systems for that very reason.Disembodied wrote:... they might see the more fractious systems as weak points in the Co-operative structure, assuming this is a military tactic.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: How to get practice fighting?
<nods> It'd be kinda nice if the game had different behaviour in interstellar space for normal and forced misjumps.Venator Dha wrote:If I wanted to farm Thargoids, then forcing a missjump between two nearby stars is easier than going off lane hoping for an encounter - and there is a constantly renewing supply in witch space
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: How to get practice fighting?
My suggestion is similar and available for testing in [wiki]TimeSlip[/wiki] OXP. Torus speed here is equal with Injectors just without fuel usage and the additional 4x TAF give about the same time compression than the original Torus. In this way pirates with Injectors can keep pace with the player.Smivs wrote:Maybe when using Torus the clock should accelerate
If we use time forward instead of TAF then the suggested "TimeSaver Mode" is a good name imho, but need to speed up other ships or at least the pursuers of the player - an OXP can do it by velocity or position updates or the core can implement a speed limited NPC Torus.
The AWACS-like pirate scouts or outposts (and a few Thargoids) with multiplied radar ranges and the cyan curve in cim's post are good ideas imho, I suggest to use in addition to the slower Torus to reduce the going off-line problem. Together fewer ships is needed to earn the same risk.
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Re: How to get practice fighting?
<grins> Thread derailment? On this forum? Perish the thought! Anyway, does Ontilain have the longest WP/station run?Fatleaf wrote:I can't help but mentioning that this has got to be one of the best thread derailments yet!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: How to get practice fighting?
Ah.... I don't know.
Giving the NPCs a long range radar and the players not sounds like beating on unexplainable advantage with another, this time for the other side. If there is a long range radar allowing you to intercept, there should be a long range radar to allow to evade.
My vote goes for leaving space lane and Torus as is and kind of integrating the deep space pirates concept into Anarchy / Feudal systems.
Basically, what is the difference? In the eyes of a player suddenly there is a ship. If that came from outer space or if it has been aiming at you for the past 1000 miles or if it headed straight onwards from the Coriolis station, the effect for the player remains the same.
Giving the NPCs a long range radar and the players not sounds like beating on unexplainable advantage with another, this time for the other side. If there is a long range radar allowing you to intercept, there should be a long range radar to allow to evade.
My vote goes for leaving space lane and Torus as is and kind of integrating the deep space pirates concept into Anarchy / Feudal systems.
Basically, what is the difference? In the eyes of a player suddenly there is a ship. If that came from outer space or if it has been aiming at you for the past 1000 miles or if it headed straight onwards from the Coriolis station, the effect for the player remains the same.
Last edited by ralph_hh on Tue Feb 03, 2015 1:13 pm, edited 1 time in total.
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Re: How to get practice fighting?
Hush! I don't think anybody noticedFatleaf wrote:I can't help but mentioning that this has got to be one of the best thread derailments yet!
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Re: How to get practice fighting?
We spam a lot, so the Spam assassines can do some practice. Completely on topic!!
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Re: How to get practice fighting?
A thread split might be good with a properly named subject. Something like 'MNSR' Just so we can feel at home not talking about MNSR!
Also a throw back to another age!
Also a throw back to another age!
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Re: How to get practice fighting?
The idea of giving torus to NPCs only to be used when fleeing or pursuing sounds like a good idea.