Re: OXZ and balance
Posted: Sat Jul 12, 2014 10:12 am
I love the new balance indicators, maybe link to them somehow in the OXP List? So that non-BB goers know about them?
For information and discussion about Oolite.
https://bb.oolite.space/
Good idea Smivs, but why don't you simply use the [wiki]OXP_Levelindicators[/wiki]?Smivs wrote:Any comments?
Several reasons really. Firstly the levelIndicators don't offer any sort of at-a-glance comparison, they just tell what level is applied without any sort of reference point, but more importantly they only indicate difficulty level (in a rather complicated way), they do not give any indication of balance which this thread is all about. There is no provision for highlighting OXPs which make the game easier for the player. Also, the balance Indicators can be used for OXPs which can help or hinder the player to different degrees. See here and here for example.Svengali wrote:Good idea Smivs, but why don't you simply use the [wiki]OXP_Levelindicators[/wiki]?
I think you are wrong.Smivs wrote:Several reasons really. Firstly the levelIndicators don't offer any sort of at-a-glance comparison, they just tell what level is applied without any sort of reference point, but more importantly they only indicate difficulty level (in a rather complicated way), they do not give any indication of balance which this thread is all about. There is no provision for highlighting OXPs which make the game easier for the player. Also, the balance Indicators can be used for OXPs which can help or hinder the player to different degrees.
You are entitled to your opinion.Svengali wrote:I think you are wrong.
There is certainly no compulsion, or even pressure to use these things. If an author thinks that the information will be useful to their 'customers' they can choose to use them, and it is up to the author to decide which level best reflects their work. Hopefully those who use them will be realistic and honest.Thargoid wrote:My personal view is anything like this, in almost any format, is going to end up subjective, arguably controversial and open to the personal leanings and desires of the individual player.
Hence I have no wish for any such criteria to be applied to my OXPs or OXZs or their wiki pages.
Is the idea that this would be used on the OXZ list as well as the wiki?Thargoid wrote:My personal view is anything like this, in almost any format, is going to end up subjective, arguably controversial and open to the personal leanings and desires of the individual player.
On the face of it, this is an elegant suggestion and quite intuitive until things like 'traffic light thinking' start to come into it.Smivs wrote:
Certainly not nonesense - quite insightful in fact.Redspear wrote:This turned into a longer post than I thought it would; apologies if it's all nonsence
I don't see any chance of that happening.. even if only for the reason that it would take up far too much space..Redspear wrote:Is the idea that this would be used on the OXZ list as well as the wiki?
In a way that's kind of the point... Red and magenta may be 'opposites' on the scale, but here they both mean the same thing - a warning to the player that installing this OXP may significantly affect how they perceive how challenging their game will be. It's then left up to the end user to decide for themselves if that's what they want.Redspear wrote:On the face of it, this is an elegant suggestion and quite intuitive until things like 'traffic light thinking' start to come into it.Smivs wrote:
I'm quite used to red and green appearing as opposites. Yes, there's the stop (caution) and go (safe) association but then we've got the blue and magenta to consider too so that red is now opposite to magenta which some might see as pink and associate more with red than blue (or as purple which they may see as having as much in common with red as with blue).
What started this off was that there is a planned 'tag' system for the OXZ list, to the point where the tag field has already been added to the manifest.plist, and the suggestion to come up with a system (or series of systems) to use with it.Diziet Sma wrote:I don't see any chance of that happening.. even if only for the reason that it would take up far too much space..Redspear wrote:Is the idea that this would be used on the OXZ list as well as the wiki?
Well, I wouldn't want to argue with that.Smivs wrote:And that's it, really. It's there for anyone who wants to use it, as is the difficulty levelIndicator, and authors can either use them (on their wiki pages) or not as they see fit.
I was wondering if the colours alone were to be incorporated...Diziet Sma wrote:I don't see any chance of that happening.. even if only for the reason that it would take up far too much space..Redspear wrote:Is the idea that this would be used on the OXZ list as well as the wiki?
Neelix wrote:In a way that's kind of the point... Red and magenta may be 'opposites' on the scale, but here they both mean the same thing - a warning to the player that installing this OXP may significantly affect how they perceive how challenging their game will be. It's then left up to the end user to decide for themselves if that's what they want.
Put those two things together and I'd suggest that it could be confusing...Neelix wrote:What started this off was that there is a planned 'tag' system for the OXZ list, to the point where the tag field has already been added to the manifest.plist, and the suggestion to come up with a system (or series of systems) to use with it.
In this case, the tag could be something like "Balance: <colour>"
If it's a 1.8 issue (in relation to the games oxz download manager) then does the latest version of the game enable linking to the wiki pages (etc.) or does it just list the address?Smivs wrote:This particular thread is about game balance (in relation to v1.80) and whether it is safe or wise to just let any OXZ appear in the manager...
The latter half is precisely what is should not be, and why such discussions always make me uncomfortable.Smivs wrote:This particular thread is about game balance (in relation to v1.80) and whether it is safe or wise to just let any OXZ appear in the manager...
Smivs wrote:To go on the record, I do not want to see the manager (or anything else come to that) censored in any way.