Re: More/ larger galaxies
Posted: Thu Jul 17, 2014 3:26 pm
Well because of the sudden interest I might see if I have enough data left on my dongle tonight to download the newest source and have a play around with this tonight.
For information and discussion about Oolite.
https://bb.oolite.space/
Have you considered incorporating numbers? perhaps prefixed with a dash?Pleb wrote:The names I would want to look into more as a priority though. After getting the main parts working!
No worries, just an idea. Would have been nice to explore beyond the edge of the current Galaxy 1 as an optionPleb wrote:That wouldn't be possible due to the way they are generated I'm afraid. Also I'm completely against changing the original 8 galaxies... They are gospel and to keep game continuity they need to remain that way.
Definitely. If it's just more planets and space stations, there's not a lot of point. If it's about exploration, then the players should genuinely not know what they might meet in the next star system. A lot of it would have to be empty - starts and planets, sure, but no ships or stations, so that when the player does meet Something, it's all the more impressive and exciting.Pleb wrote:The biggest problem with something like this is making the next set different enough that people want to go visit them.
Well, having them up and running could be seen as one Pull Request to master git repo. Making them more interesting could be step 2, especially if this got into master you could have more people helping out (Redspear? kanthoney?)Certainly making them up and running is the first step (most of what I've already accomplished before).
Take a look at this:Pleb wrote:It's an idea but I need to make a new algorithm for developing the names first. The current one uses the seed and digrams with specific letters in to generate it. I'd like to continue using the seed to help keep it random but I think the digrams and letters need changing to incorporate the missing letters. It is possible though as I did this once before but only changed things slightly so names were similar but different. A new a algorithm would be better.
Ehm, no. I would not want to pull into master an implementation that just adds more of the same. Someone needs to convince us that it's really worth it first and, to do that, a full implementation that demonstrates something justifiably impressive, new or worthwhile is needed.Zireael wrote:Well, having them up and running could be seen as one Pull Request to master git repo.
There were already some good ideas thrown around here.Let's see something really new and exciting that enhances gameplay and then we can discuss about pull requests.
If you mean as in FEII/FFE, I don't see that as a good idea, as it happens - if you're going to have new charts, the planets should have new, unique, names.Zireael wrote:[*] frontier worlds
This is mainly how I see this, as I said before this is a casual project not a practical one. However if it evolved into something more practical then that would be different...another_commander wrote:As it stands now, I see this more as an exercise in programming rather than a potential feature.
Absolutely, and when that happens I would be more than glad to press the button for merging into master.Pleb wrote:This is mainly how I see this, as I said before this is a casual project not a practical one. However if it evolved into something more practical then that would be different...