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Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Wed Nov 07, 2012 10:44 pm
by Thargoid
And a wonderful job you are both doing may one humbly say - ably supported by the rest of the crew of course especially from Submersible on the planets.

Having been playing lately with some of the wonderful new stuff coming in 1.77 (and filling Cim's inbox with various requests and bug reports) all I can say is there is some wonderful stuff to come and potential for a damn sight more...

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Wed Nov 07, 2012 11:38 pm
by Commander McLane
Griff wrote:
If i won the lottery i'd pledge £3000 and finally we could get a planet called 'arse' back into the game, have that mr braben and your galaxy seed generator
Hmmm. You did see the footnote regarding names, did you?
David Braben wrote:
*All names must not be offensive, trademarks, or in any way problematic for us to include in the game, and must follow our naming guidelines.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 6:57 am
by drew
Commander McLane wrote:
Griff wrote:
If i won the lottery i'd pledge £3000 and finally we could get a planet called 'arse' back into the game, have that mr braben and your galaxy seed generator
Hmmm. You did see the footnote regarding names, did you?
David Braben wrote:
*All names must not be offensive, trademarks, or in any way problematic for us to include in the game, and must follow our naming guidelines.
Well... Arse. :lol:

Cheers,

Drew.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 7:18 am
by DaddyHoggy
Aarse...

Arze...

Arrse...

Arsse...

You might get away with it.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 9:40 am
by Selezen
drew wrote:
Now, if Mr. Braben would like to commission a Novella, that's something else.
Seeing as EVERY Elite/Frontier game has included some form of fiction, I don't see that being outside the realms of possibility.

Express an interest. Send him a copy of the Feynman Trilogy with a business card for a bookmark and a stamped, addressed envelope for his return letter (if that last isn't too cheeky).

Shows you have passion, interest, skill, ability and determination.

:-)

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 12:52 pm
by ClymAngus
JazHaz wrote:
As I have pledged £500, I will be on the design forum. :)
Thus it is proven that if there is a problem, hurling money at it should be contemplated as a possible course of action.
Excellent Mr J, excellent.

Ok so lets narrow this down. Who else
A) Has PC access. (Mac probably won't be supported)
B) Can spend a bit of time on the forums and doesn't mind reporting back.
C) Isn't fundamentally important to the running of oolite

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 1:12 pm
by Corbeau
Isn't anybody worried about this part:
David Braben wrote:
Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends?
Facebook style, anyone?

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 1:57 pm
by Smivs
Corbeau wrote:
Isn't anybody worried about this part:
David Braben wrote:
Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends?
I saw that as a positive. That way you can avoid the usual obnoxious [forbidden planet name]-holes that plague so many MMOs. :P

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 2:51 pm
by Selezen
Smivs wrote:
Corbeau wrote:
Isn't anybody worried about this part:
David Braben wrote:
Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends?
I saw that as a positive. That way you can avoid the usual obnoxious [forbidden planet name]-holes that plague so many MMOs. :P
Seconded. It's that exact thing that stopped me from buying/playing MMOs even when I had the time.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 6:52 pm
by Rese249er
If Linux ends up being supported, I am really looking forward to making new friends with this. When it's up, perhaps we should post contact details for E:D in a thread on Outworld.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 7:12 pm
by Gimi
Rese249er wrote:
If Linux ends up being supported, I am really looking forward to making new friends with this. When it's up, perhaps we should post contact details for E:D in a thread on Outworld.
Actually, I would love for there to be a station or planet in E:D named Oolite where we could meet up in the game on a regular basis. I'd be willing to contribute to such a thing.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 7:21 pm
by Cody
David Braben wrote:
Only this time some of the ships out there will be other players like yourself – other members of a secret ‘Elite’ group of space-farers…
One wonders if there may be a Raxxla out there... somewhere!

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 7:24 pm
by drew
Apparently some videos are going up on the kickstarter site tomorrow...

...We'll get our first look at what the future may bring.

Cheers,

Drew.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 7:25 pm
by Gimi
El Viejo wrote:
David Braben wrote:
Only this time some of the ships out there will be other players like yourself – other members of a secret ‘Elite’ group of space-farers…
One wonders if there may be a Raxxla out there... somewhere!
Good question, but E:D being multi-player it won't remain hidden and mythical for long if it's in there. As a minimum DB would need to make the trip there something out of the ordinary if Raxxla is to retain it's reputation for any amount of time.

Re: David Braben's Elite: Dangerous - Kickstarter!

Posted: Thu Nov 08, 2012 7:34 pm
by Rese249er
Gimi wrote:
...station or planet in E:D named Oolite where we could meet up in the game on a regular basis.
That'd be awesome!
Perhaps we can reverse-engineer the multiplayer aspect for Oolite as well!