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Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 7:28 am
by ecraven
galaxies 3, 6, 7 and 8 uploaded:
edit: I have removed all galaxies, i don't have enough space for all of them :( I'll try to upload them somewhere.
edit: new location:
https://docs.google.com/folder/d/0B6pTN ... h2YUU/edit
I can't host them more than a few days, space is limited :( Submersible, could you possibly host them with the others? I hope I edited the oxp correctly.

Please report on whether it works as wanted :)

Previews:
http://www.nexoid.at/oolite/gal-3.jpg
http://www.nexoid.at/oolite/gal-6.jpg
http://www.nexoid.at/oolite/gal-7.jpg
http://www.nexoid.at/oolite/gal-8.jpg

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 12:06 pm
by Duggan
I was halfway through downloading them as well, Oh well, I'll try again later when the download is re published :)

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 12:08 pm
by ecraven
very sorry, i'm uploading to google drive, box.com doesn't let me upload such large files :(
edit: see the link above, should be up in a few minutes

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 12:17 pm
by submersible
Diziet Sma wrote:
Wildeblood wrote:
ecraven wrote:
did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars :-)
Increase the nebula opacity setting and you'll see just how complex the background is.
And/or install [EliteWiki] Realistic Stars OXP.
Actually I generated some with Apophesis which replaced the original oolite nebula. It would appear that you can extend the array defined in 'nebulatextures.plist' , and add more variety at the price of texture memory.
Edit: https://bb.oolite.space/viewtopic.php?f= ... 73#p160495

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 1:35 pm
by ecraven
Wildeblood wrote:
ecraven wrote:
did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars :-)
Increase the nebula opacity setting and you'll see just how complex the background is.
how do i increase that setting? i haven't been able to find anything that is named nebula opacity :(

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 1:57 pm
by Wildeblood
ecraven wrote:
Wildeblood wrote:
ecraven wrote:
did you ever think about generating space background with vic2d or povray? something brighter and more fun than black with a few stars :-)
Increase the nebula opacity setting and you'll see just how complex the background is.
how do i increase that setting? i haven't been able to find anything that is named nebula opacity :(
That's a good question. :D The property is called "sky_blur_alpha", and you set in planetinfo.plist, either in the universal section or for a specific system. I presume the range of possible values is limited from 0.0 to 1.0. There are also related properties called "sky_blur_cluster_chance", "sky_blur_scale" & "sky_n_blurs" - I've never really been sure how those work.

Hmm, gal-3-Rerebni.png - I like that texture. Black foliage instead of the usual green.

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 2:27 pm
by Commander McLane
Wildeblood wrote:
ecraven wrote:
how do i increase that setting? i haven't been able to find anything that is named nebula opacity :(
That's a good question. :D The property is called "sky_blur_alpha", and you set in planetinfo.plist, either in the universal section or for a specific system. I presume the range of possible values is limited from 0.0 to 1.0. There are also related properties called "sky_blur_cluster_chance", "sky_blur_scale" & "sky_n_blurs" - I've never really been sure how those work.
You could look that up in the documentation, of course: [wiki]Planetinfo.plist[/wiki]

In short:

sky_n_blurs: number of nebulae (typical is 80, maximum is 1280)

sky_blur_scale: size of nebulae (default: 10)

sky_blur_cluster_chance: probability for nebulae to build large clusters, which brings more variation to the simple basic nebulae shapes (range 0 to 1, default: 0.80)

sky_blur_alpha: opacity of the nebulae (range 0 to 1, default: 0.1)

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 2:46 pm
by Duggan
ecraven wrote:
very sorry, i'm uploading to google drive, box.com doesn't let me upload such large files :(
edit: see the link above, should be up in a few minutes
Many thanks ecraven, downloading as I write, I should have them all in an hour or so :)

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 3:09 pm
by Wildeblood
Commander McLane wrote:
Wildeblood wrote:
There are also related properties called "sky_blur_cluster_chance", "sky_blur_scale" & "sky_n_blurs" - I've never really been sure how those work.
You could look that up in the documentation, of course: [wiki]Planetinfo.plist[/wiki]
Yes, yes, of course I could.
Commander McLane wrote:
sky_blur_cluster_chance: probability for nebulae to build large clusters, which brings more variation to the simple basic nebulae shapes (range 0 to 1, default: 0.80)
Except that's not what the wiki says. All it says is, "Sky Blur Cluster Chance. This is used for creating nebulae (typically 0.80)", which is hardly an explanation of anything. It's no wonder I've never really been sure how it works.

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 3:17 pm
by Cody
Thanks, ecraven - all four grabbed (@5 mins/zip).

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 5:17 pm
by Commander McLane
Wildeblood wrote:
Commander McLane wrote:
sky_blur_cluster_chance: probability for nebulae to build large clusters, which brings more variation to the simple basic nebulae shapes (range 0 to 1, default: 0.80)
Except that's not what the wiki says. All it says is, "Sky Blur Cluster Chance. This is used for creating nebulae (typically 0.80)", which is hardly an explanation of anything. It's no wonder I've never really been sure how it works.
Okay, granted that this part of the documentation isn't as clear as it could be. The missing background information is that nebulae are created by clustering multiple copies of the few basic shapes and blending them together. This gives of course a greater variety of (randomly created) shapes than we ever could achieve with a large library of different nebulae pictures.

More information in the Draw Your Own Galaxy Contest sticky.

Re: [RELEASE] Povray Planets 1.0

Posted: Tue Nov 06, 2012 11:29 pm
by Duggan
Many thanks,

My Oolite is just shy of 5 gig now and worth every kilobyte, I'm dawdling around a nice shiny new Galaxy Three trying to deliver a package and dodging some Multicoloured Saucers that shoot green laser beams almost anywhere except at me and the scenery is now par excellence, Thank you for your time and effort in completing the Eight. :D

Re: [RELEASE] Povray Planets 1.0

Posted: Wed Nov 07, 2012 6:52 pm
by pagroove
Thanks Duggan for completing the other galaxies. I have now all 8 textured galaxy with Galaxy 1 and 2 as a Povray/ Famous Planets Combo. :).

Re: [RELEASE] Povray Planets 1.0

Posted: Thu Nov 08, 2012 6:28 pm
by Cody
I am now fully Povray-ed up too! Having a commander in every octant, I've just taken a whistle-stop tour of the Eight - beautiful!

Re: [RELEASE] Povray Planets 1.0

Posted: Sat Nov 10, 2012 9:55 pm
by pagroove
Hi Submersible. Could you officially release the Povray/ Famous Planets combo versions of G1 and G2 on the first page of this thread?

I know you did an 'unofficial release' a few pages back.

On my HD I have now Povray + FP combined G1 and Povray + FP combined G2.

I ask this because tonight I made Famous Planets ( the upcoming version v2.7) a text only version to go in tandem with those above mentioned sets for G1 and G2.

So the next version of Famous Planets will be in fact only a planet info.plist with the descriptions. The music is going out of the window. I'm thinking of releasing the music into a music pack for Hyperradio by Svengali.