Page 7 of 11
Re: What's your combat rating?
Posted: Fri Jan 14, 2011 6:33 pm
by Smivs
Definitely worth preserving for posterity, and I'm sure all your friends here
will appreciate it.
Re: What's your combat rating?
Posted: Fri Jan 14, 2011 7:43 pm
by Rebecca
ha! that reminds me of something...
ill admit to being pretty rubbish my best save is average... except when i cheat!!! shouldnt have told me where the save games were
R
Re: What's your combat rating?
Posted: Sat Jan 15, 2011 2:07 pm
by Disembodied
Well, I saw the "Right on, Commander!" but was too busy to grab the screenshot. I flew in to Cemaaran on 6399 kills ... 19 baddies later I'm docked and there's a little parcel waiting for me from the FEP.
Shortly after I splashed number 6400 I ran into a pack of particularly robust and aggressive pirates, all of them Fugitives. I wonder if this is something the game throws at everyone when they hit Elite, or if it was just coincidence?
Re: What's your combat rating?
Posted: Sat Jan 15, 2011 2:16 pm
by Cody
Disembodied wrote:
Shortly after I splashed number 6400 I ran into a pack of particularly robust and aggressive pirates, all of them Fugitives. I wonder if this is something the game throws at everyone when they hit Elite, or if it was just coincidence?
I've suspected this, even of the original... it's kinda fitting. Get the promotion, then have to fight like hell to make it to a station.
Even after all these years, there's still a little frisson when you get that message.
Re: What's your combat rating?
Posted: Sat Feb 12, 2011 11:01 am
by Zireael
I'm Dangerous, a little below 900 kills. Now that I have:
a) MilHUD
b) FlightLog
c) some time
I might get to upping that count a little.
Re: What's your combat rating?
Posted: Sun Feb 13, 2011 5:39 am
by OneoftheLost
Just hit Poor.
In my defense, I can't quite decide which game I want to play more, Oolite, or FFE.
Recently I hit Oolite pretty hard, and have been working on my combat skills and rating. I was Average back with my original save, but I decided to restart. I always seem to get distracted! Gotta buckle down, and earn that *Elite*
*EDIT* Ahah! Persistance does pay off! Average.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 8:40 am
by Makandal
I am competent, moving smoothly to deadly with around 300+ kills (I think 302 or 312).
I was Elite twice already on Amstrad and on Atari ST. I was dangerous on Oolite before but I lost all the things thanks to a very intelligent "re-imaging" IT guy. (You know, IT people, when you start to have a problem on your PC, they say "I will re-image it...")
I am curious to know who are the one who achieved a status above competent using the standard "non cheat" equipement (without these killit oxp and so on. I deeply hate it, it remove all interest in the game)
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 8:43 am
by another_commander
Makandal: Killit is a joke OXP, done at a time when some people were taking uberness too seriously. I believe the way it's meant to be used is install it once, have a laugh, then remove it.
Going above competent level using standard equipment is not so difficult, as long as you are persistent enough.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 8:59 am
by Makandal
From Competent to Dangerous is not too difficult. It is a matter of days if you play 1 h every day. But from Dangerous to Deadly is a LONG LONG way... Not talking about Elite....
For Killit, I took it like that.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 9:01 am
by Break
On a slightly related note, I have assembled a collection of hacks and cheat modules for my beloved ArcElite (available
here) and from time to time people ask me, regarding this game or some other where I mention cheats - why I bother, and doesn't it defeat the purpose, etc. Here's my logic: the game provides its own entertainment, but from time to time it becomes dull. I don't use cheats for my 'real' progress through a game. I do, however, use cheats for the following: entertainment, exploring the game environment, learning how to do new things or experimenting with new control techniques without fear of death or hindering my progress, finding easter eggs in odd places, and for gathering information and screenshots regarding the game (for my ArcElite fan site, for instance).
This applies equally to any version of Elite as it does to HL2, C&C, Starcraft, or any other game you care to name. In short, using cheats
outside the context of actually playing the game in order to complete it properly it useful and fun. I would probably never have found ArcElite's hidden space station in Witchspace, among others, if not for the cheats.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 9:25 am
by Commander McLane
another_commander wrote:Makandal: Killit is a joke OXP, done at a time when some people were taking uberness too seriously. I believe the way it's meant to be used is install it once, have a laugh, then remove it.
Indeed. As its creator I have to say that I never actually used any of the bombs except for play testing that they worked. (And I don't save play tests. It's starting the game, launching, doing whatever test I want to do, and quitting the game.) I have to admit, though, that I occasionally like to use a Killit missile on an object which wouldn't be destructible otherwise. Sometimes I like to blow up a Superhub just for the fun of it.
Whether these instances count towards my rating depends: if I'm play testing anyway, they don't. But every once in a while I get in the mood while playing normally. However, compared to my total kill count of slightly above 14.000, these instances are negligible.
another_commander wrote:Going above competent level using standard equipment is not so difficult, as long as you are persistent enough.
True. I was ELITE long before I wrote Killit.oxp. Fighting Thargoids in interstellar space and killing the Thargons after the fight was one of my favourite pastimes. Between overlapping systems you could do that practically forever, even in the days when there was no fuel processor and no fuel tanks. You get six kills per normal Thargoid Warship (one for the mother and five for its Thargons). Without OXPs, and in an iron ass Cobra III, you get a manageable amount of Thargoids per misjump (sometimes three, sometimes six or seven). If you do ten consecutive misjumps between overlapping systems you can easily pile up 200 kills or more. And then another couple of kills while flying towards a main station for saving. And then you head back into witchspace.
I have to confess, though, that at times I got a little impatient. So my current total still
does contain the carnage of, errmmm..., losing a Q-mine in Tionisla Orbital Graveyard.
Twice.
I simply couldn't help it.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 9:35 am
by Cody
Commander McLane wrote:losing a Q-mine in Tionisla Orbital Graveyard.
Tsk, tsk... how careless of you, McLane.
As mentioned, it's not too difficult to reach Elite rank using only a standard Cobra Mk III with standard kit.
It just takes some time... and good combat skills.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 9:40 am
by Break
El Viejo wrote:It just takes some time... and good combat skills.
Perseverence over Elite-style timescales is generally not a requirement for today's relatively short and progress-intensive games.
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 10:13 am
by CheeseRedux
Commander McLane wrote:losing a Q-mine in Tionisla Orbital Graveyard.
It's a good thing they sell those at the stations next to the graveyard. I guess there's a market for them...
Re: What's your combat rating?
Posted: Mon Feb 14, 2011 12:06 pm
by Makandal
Actually, I do love to hack and crack any game and more generally any software but outside the regular "gameplay".
One interesting thing with Oolite is that, during the boring time of space travel in Corporate State or Democracy, you can drink a beer with fried tiger prawns under the bougainville trees of my small garden (I avoid Small Black Bug-Eyed Lobsters, a bit aggressive or Zero-G crickets which tastes like rancid butter with a bitter back-taste)
So progressing in that conditions is not unpleasant at all.
About the Thargoids, I think I will have to download the Thargon oxp because it is very difficult to make a misjump and/or meet them.