Re: The Honourable Guild of Test Pilots
Posted: Thu May 10, 2012 8:08 am
I have an assignment for the Guild. Anybody willing to take it?
It's about testing a new version of NPC-shields.oxp. UK_Eliter's question in this post got me thinking, and of course there is a way of reflecting shield boosters or shield enhancer in NPC-shields.oxp.
In the unchanged game both equipments raise an NPC's max energy by 256. The shield enhancer also raises its energy recharge rate by a factor of 1.5. The idea is to (at least partially) convert this to a raise in shield strength.
This is easy for the shield boosters. All ships with shield boosters get a raise of 256 in shield strength, and the shield boosters are removed. Thus the protection is fully transferred from energy to shields.
For the shield enhancer it's a little more difficult. If it gets removed, the NPC also loses the increased energy recharge rate. Currently I don't want to do that. Therefore in the test version of NPC-shields.oxp NPCs with a shield enhancer keep it, and therefore also fully keep their increased energy. Still I also want the shield enhancer to affect their shields. Therefore I decided to increase the shield strength as well, but "only" by 128. Secondly, the shield recharge rate is also increased by a factor of 1.5. Note to testers: If this makes them too tough, the 128 shield strength increase could be removed, and the enhancer would only raise the shield recharge. Please give your feedback.
Thus the current situation is this:
Download of the test OXP: https://www.box.com/s/d1a2a9b80e8b13accdf8
And thanks for your time.
It's about testing a new version of NPC-shields.oxp. UK_Eliter's question in this post got me thinking, and of course there is a way of reflecting shield boosters or shield enhancer in NPC-shields.oxp.
In the unchanged game both equipments raise an NPC's max energy by 256. The shield enhancer also raises its energy recharge rate by a factor of 1.5. The idea is to (at least partially) convert this to a raise in shield strength.
This is easy for the shield boosters. All ships with shield boosters get a raise of 256 in shield strength, and the shield boosters are removed. Thus the protection is fully transferred from energy to shields.
For the shield enhancer it's a little more difficult. If it gets removed, the NPC also loses the increased energy recharge rate. Currently I don't want to do that. Therefore in the test version of NPC-shields.oxp NPCs with a shield enhancer keep it, and therefore also fully keep their increased energy. Still I also want the shield enhancer to affect their shields. Therefore I decided to increase the shield strength as well, but "only" by 128. Secondly, the shield recharge rate is also increased by a factor of 1.5. Note to testers: If this makes them too tough, the 128 shield strength increase could be removed, and the enhancer would only raise the shield recharge. Please give your feedback.
Thus the current situation is this:
- standard NPC: normal max energy, shield strength 128 (exactly like in NPC-shields.oxp v 1.1)
- NPC with shield boosters: normal max energy, shield strength + 256 (in NPC-shields.oxp v 1.1 it used to be max energy + 256, shield strength unchanged)
- NPC with shield enhancer: max energy + 256, energy recharge rate * 1.5, shield strength + 128, shield recharge rate * 1.5 (in NPC-shields.oxp v 1.1 it used to be max energy + 256, energy recharge rate * 1.5, shield strength unchanged)
Download of the test OXP: https://www.box.com/s/d1a2a9b80e8b13accdf8
And thanks for your time.