Countdown to a HUGE Surprise!

General discussion for players of Oolite.

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Dragonfire
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Re: Countdown to a HUGE Surprise!

Post by Dragonfire »

In that case, I shall rename it. I'm thinking "Hardwire", but I'm open to suggestions.
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Thargoid
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Re: Countdown to a HUGE Surprise!

Post by Thargoid »

Spacedock?
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Re: Countdown to a HUGE Surprise!

Post by Disembodied »

Dockyard? Stardock? Commander Dragonfire's Splendiferous Ship-Designing Widget (or CDSSDW for short)?

Ooh! The Drag-and-Dropyard? The DragonDockyard? DragonDock?
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Killer Wolf
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Re: Countdown to a HUGE Surprise!

Post by Killer Wolf »

Donald Dock?
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Re: Countdown to a HUGE Surprise!

Post by DaddyHoggy »

Disembodied wrote:
Dockyard? Stardock? Commander Dragonfire's Splendiferous Ship-Designing Widget (or CDSSDW for short)?

Ooh! The Drag-and-Dropyard? The DragonDockyard? DragonDock?
Drag'n'Dock - pronounced DragonDock as you suggested Disembodied (cleverly, as usual!) works well, implies ease of use, and includes DragonFire's avatar name t' boot!
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Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Re: Countdown to a HUGE Surprise!

Post by RyanHoots »

As a Trekkie, I like the name Spacedock. I have had similar ideas, and I think it will be fun to play with.
I don't think it will change how we OXP forever, I think Spacedock (or whatever you want to call it) would put limits on what you can do, so I think people like me and CSOTB will just stick to writing the code by hand. But it will be a fun tool...
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Re: Countdown to a HUGE Surprise!

Post by drew »

DaddyHoggy wrote:
CommonSenseOTB wrote:
Killer Wolf wrote:
does it involve scantily-clad females?
We can only hope. :roll:

Steady - El Viejo and myself spend a fair amount of time removing "awaiting approval" first posts that would leave "scantily-clad" looking like a description of a nun at the winner of the over-dressed-nun-of -the-year Competition.
You guys get all the best jobs! :shock: :?

Cheers,

Drew.
Drew is an author of SF and Fantasy Novels
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Dragonfire
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Re: Countdown to a HUGE Surprise!

Post by Dragonfire »

RyanHoots wrote:
As a Trekkie, I like the name Spacedock. I have had similar ideas, and I think it will be fun to play with.
I don't think it will change how we OXP forever, I think Spacedock (or whatever you want to call it) would put limits on what you can do, so I think people like me and CSOTB will just stick to writing the code by hand. But it will be a fun tool...
The list of plist parameters never changes for any given type of ship (etc.), so that already sets what forms I put in. Furthermore, a majority of those parameters have their own built in limitations, thus that can be conveyed as sliders and check boxes. Other parameters without limitations can be displayed as text boxes (masked ones at time to ensure that only numbers are put in). Parameters that involve code, such as "launch-actions", can be conveyed as multiline text boxes.

Thus you have all the same stuff as you have in a typical plist. You just fill out a digital form that ensures the right data type and values are put in. Not to mention, it comes with a snazzy color picker tool for "laserColor". :D

No limits. Just organization and tools to ensure less typos.
Disembodied wrote:
Ooh! The Drag-and-Dropyard? The DragonDockyard? DragonDock?
I love those ideas! However, since drag and drop is not an element of the GUI at this point, I'll go with "DragonDock". A nice play on words, and like DH said, it conveys the ease of use of the program (plus incorporates my username!)
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Re: Countdown to a HUGE Surprise!

Post by JensAyton »

Dragonfire wrote:
Parameters that involve code, such as "launch-actions", can be conveyed as multiline text boxes.
May I suggest leaving that out? All the _actions fields are deprecated in favour of JavaScript.
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Re: Countdown to a HUGE Surprise!

Post by Dragonfire »

In that case, I shall replace that with the ability to import a "script.js" file.
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Re: Countdown to a HUGE Surprise!

Post by Thargoid »

Ahruman wrote:
Dragonfire wrote:
Parameters that involve code, such as "launch-actions", can be conveyed as multiline text boxes.
May I suggest leaving that out? All the _actions fields are deprecated in favour of JavaScript.
Can we initialise turrets via JS?
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Re: Countdown to a HUGE Surprise!

Post by Svengali »

Thargoid wrote:
Ahruman wrote:
Dragonfire wrote:
Parameters that involve code, such as "launch-actions", can be conveyed as multiline text boxes.
May I suggest leaving that out? All the _actions fields are deprecated in favour of JavaScript.
Can we initialise turrets via JS?
If the new form of subent declarations is used it's not necessary anymore to use initialiseTurret, e.g.

Code: Select all

{type = ball_turret; subentity_key = "myTurret"; orientation = (1,0,0,0); position = (0,5,7);}
Dragonfire
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Re: Countdown to a HUGE Surprise!

Post by Dragonfire »

GUI will probably be changing to PyGTK.
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Thargoid
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Re: Countdown to a HUGE Surprise!

Post by Thargoid »

Svengali wrote:
If the new form of subent declarations is used it's not necessary anymore to use initialiseTurret, e.g.

Code: Select all

{type = ball_turret; subentity_key = "myTurret"; orientation = (1,0,0,0); position = (0,5,7);}
Gotcha - sounds good to me...
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Re: Countdown to a HUGE Surprise!

Post by Dragonfire »

I'm splitting off into a new topic for discussing DragonDock's details, as this isn't so much of a surprise anymore. :)
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