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Re: Her Imperial Majesty's Space Navy
Posted: Wed Dec 22, 2021 10:27 pm
by Cody
GitHub didn't like my old log-in, but after I'd verified my device (que?) and reviewed my sign-in, it's let me in - kinda!
It isn't letting me update my profile, and it seems to know my location, which I'm none too happy about. Microslurp!
Re: Her Imperial Majesty's Space Navy
Posted: Wed Dec 22, 2021 10:32 pm
by Cholmondely
Second Issue: Have now twice gotten repetitions of the "Clear Off" message while loitering inside the Naval Base Aegis after the undocking. Unsure whether or not it works as realistic.
Re: Her Imperial Majesty's Space Navy
Posted: Wed Dec 22, 2021 10:46 pm
by tsoj
Cholmondely wrote: ↑Wed Dec 22, 2021 8:42 pm
…
Done. Seems to work on my AppleMac, nobbling the Scanner, Telescope (invisible outside scanner range) & Galactic Almanac. Still visible for Okti's Long Range Scanner (needed for testing and labelled as a cheat for playing).
New issue: Stranger's World.
Station does not appear where it is supposed to (Xeer's sun), but rather in the middle of nowhere.
Does this only happen when Stranger's World is installed? The way that the
himsn-system-base
gets added to a system seems pretty solid. It uses the Oolite provided system populator to add something to
"STAR_ORBIT"
, so I am not sure where something could go wrong.
For the invisibility thing, I added a pull request using your code suggestions. You should get an email or notification about it. If not, then
here's a link.
Re: Her Imperial Majesty's Space Navy
Posted: Wed Dec 22, 2021 11:06 pm
by Cholmondely
tsoj wrote: ↑Wed Dec 22, 2021 10:46 pm
Cholmondely wrote: ↑Wed Dec 22, 2021 8:42 pm
…
Done. Seems to work on my AppleMac, nobbling the Scanner, Telescope (invisible outside scanner range) & Galactic Almanac. Still visible for Okti's Long Range Scanner (needed for testing and labelled as a cheat for playing).
New issue: Stranger's World.
Station does not appear where it is supposed to (Xeer's sun), but rather in the middle of nowhere.
Does this only happen when Stranger's World is installed? The way that the
himsn-system-base
gets added to a system seems pretty solid. It uses the Oolite provided system populator to add something to
"STAR_ORBIT"
, so I am not sure where something could go wrong.
For the invisibility thing, I added a pull request using your code suggestions. You should get an email or notification about it. If not, then
here's a link.
Thanks. I get the same thing in Strangers World with the placement of CZGF's & SLAPU's, which should also be "in the sun". Maybe something to do with
other suns? I didn't see anything on the various MFD's, but I was unconscious of their targeting...
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 12:36 am
by Cholmondely
My latest.log just threw this out:
Code: Select all
00:29:39.145 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_interstellar_outpost is too high, using 7200.0.
00:29:39.145 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_interstellar_outpost is too high, using 7200.0.
00:29:39.145 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_interstellar_outpost is too high, using 7200.0.
00:29:39.145 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_interstellar_outpost is too high, using 7200.0.
00:29:39.177 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_system_base is too high, using 7200.0.
00:29:39.177 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_system_base is too high, using 7200.0.
00:29:39.177 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_system_base is too high, using 7200.0.
00:29:39.177 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_system_base is too high, using 7200.0.
00:29:39.190 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_headquarters is too high, using 7200.0.
00:29:39.190 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_headquarters is too high, using 7200.0.
00:29:39.190 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_headquarters is too high, using 7200.0.
00:29:39.190 [shipData.load.warning.turret.badWeaponRange] -[OOShipRegistry(OODataLoader) validateNewStyleStandardSubentityDeclaration:forShip:fatalError:] (OOShipRegistry.m:1587): ----- WARNING: ball turret weapon range of 7500 for subentity of ship himsn_headquarters is too high, using 7200.0.
00:29:41.801 [plist.parse.failed] OOPropertyListFromData (OOPListParsing.m:72): Failed to parse /Users/accountname/Library/Application Support/Oolite/AddOns/himsn.0.2.oxp/Config/characters.plist as a property list.
Unexpected character { at line 1
00:29:46.586 [startup.complete] ...
Goodness gracious me! These AppleMacs are just a laugh a minute...
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 11:35 am
by Cody
GitHub no longer supports this web browser.
Now they tell me! That'll be Microslurp again!
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 1:53 pm
by Cholmondely
cbr wrote: ↑Sun Dec 19, 2021 1:59 pm
Adhering to function and purpose ( non-approachable military bases ), I think the dark blue is more fitting.
The burberry normalmap creates those nice bumps/ridges.
But they will be dark stations when all textures are done...
The small logos and lights on the komodo were placed by the master shipbuilder, I did a small touch up on the used logo.
Cholmondelian comment: cbr's pictures are in his original thread on the previous page
Thank you for this. Cody wants dark stations, I'm agnostic. No idea what others think (Speak up
now!)
Not sure about the green swathes. But this is a matter for you aesthetic experts!
I
do feel that I've made a mess of this. The original Komodo carrier/stations had logos which worked nicely with the original textures. I'd not realised this. Changing the textures made the small logos virtually invisible. I like the way that the logos worked with the original textures. I really like the little spotlights pointing at the little logos - to me, a very, very nice touch.
Seems to me as though everything is now sorted for the HIMSN alpha version bar (i) textures/logos, and (ii) location in a game with the Stranger's World suite of OXP's running. Hurrah!
The second is
not important (what with the equally wacky locations of the Commie.oxp stations) - and may be best sorted out from inside Habitable Main Planets/Planetary Systems/Sun Gear
Have we finally finalised the textures? Or are matters still up in the air? Are we happy with dark textures for the Xeer sunstation, the Tetiri witchspace one, and the third one, wherever it is?
cbr: what do you now need from the rest of us to finalise things?
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 4:04 pm
by Cody
I'm pretty much locked out of GitHub, so whenever there's an updated version of the whole oxp, please post a direct link.
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 4:15 pm
by Cholmondely
Cody wrote: ↑Thu Dec 23, 2021 4:04 pm
I'm pretty much locked out of GitHub, so whenever there's an updated version of the whole oxp, please post a direct link.
Do you want the current one - or would you rather wait for cbr to finish it all off?
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 4:31 pm
by Cody
Last one I downloaded was on 15/12/2021 - if there's a later revision, that'll do for now.
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 5:06 pm
by cbr
Cholmondely wrote: ↑Thu Dec 23, 2021 1:53 pm
cbr: what do you now need from the rest of us to finalise things?
This picture contains the 3 different textures, I currently have. Do we go for one or none of thém?
1] wild ships burberry blue ( arrays )
2] metal gray with burberry surpressed (center)
3] dark blued steel ( kiota disk )
4] continue doodlin
Same for the komodo?
Dark blue komodo with original subtle logos, remove upper deck logos?
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 5:33 pm
by Cholmondely
O
B_O'G: thy input is desperately needed for the last stages of the first stage of HIMSN... (see cbr, just above)
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 5:54 pm
by Cody
You can probably guess which one I'd pick - the "dark blued steel", of course.
If it should ever get included, that shabby old Dodo station is fine as is!
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 7:01 pm
by cbr
Re: Her Imperial Majesty's Space Navy
Posted: Thu Dec 23, 2021 7:42 pm
by Cholmondely
cbr wrote: ↑Thu Dec 23, 2021 7:01 pm
Dark blued steel in space
Looks good to me...
Should we wait a fortnight for Disembodied's comments? He
is the only other surviving member of the original team...
Tsoj, too, and Montana05, and anybody else who might have a view?
We can put the shab up on the GitHub site (and maybe split off the Komodo) and store them there for the next version... (reduces size of download).