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Posted: Wed Apr 15, 2009 4:01 pm
by pagroove
Wow thats makes a difference! Now systems can even be more costumized

Posted: Wed Apr 15, 2009 8:50 pm
by DaddyHoggy
That's very cool A_C (in the case of the red sun) or conversely, very hot (in the case of the blue sun) :)

Posted: Wed Apr 15, 2009 10:55 pm
by pagroove
Image


Managed to build a 1.73 from trunk tonight. O I love those F7 screens. Sadly they are only from the system you are in but it's far better than the old Oolites. I also like the lighting which seems to be superior than older versions.

I didn't find the settings to change the sun colours. Don't know how to do that. I couldn't connect to Berlios.de. Got a page load error. I assume the description is in the svn.

Posted: Thu Apr 16, 2009 6:06 am
by another_commander
pagroove wrote:
I didn't find the settings to change the sun colours. Don't know how to do that. I couldn't connect to Berlios.de. Got a page load error. I assume the description is in the svn.
In planetinfo.plist, you put an entry like

Code: Select all

"0 7" = // Lave
{
    // Sun settings
    corona_flare = 0.075; // from 0.0 to 1.0
    corona_hues = 1.0;    // from 0.0 to 1.0
    sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need
};
Try experimenting with the values, very interesting effects can be achieved.

Posted: Thu Apr 16, 2009 8:11 pm
by Azathoth
ClymAngus wrote:
aceshigh wrote:
I think I will pass on Planetfall. No fun landing at a planet if its only some 50km in diameter.
There's no pleasing some people. :roll:
Thats what Jesus said sir! Bloody do-gooders! :lol:

Posted: Thu Apr 16, 2009 9:18 pm
by ClymAngus
Azathoth wrote:
ClymAngus wrote:
aceshigh wrote:
I think I will pass on Planetfall. No fun landing at a planet if its only some 50km in diameter.
There's no pleasing some people. :roll:
Thats what Jesus said sir! Bloody do-gooders! :lol:
It's true! It's true! How many messiahs does the moon have? I'll tell you.... None! If you go to Saturn on the other hand that place is practically swimming in sons of god. Don't believe me? It's even got it's own halo!!!!

Image

The bigger your planet the more god heads you get. It's simple mathematics.

Posted: Fri Apr 17, 2009 5:19 am
by overmage
ouch, i laughed irl. that was funny :lol:

Posted: Fri Apr 17, 2009 12:09 pm
by pagroove
another_commander wrote:
pagroove wrote:
I didn't find the settings to change the sun colours. Don't know how to do that. I couldn't connect to Berlios.de. Got a page load error. I assume the description is in the svn.
In planetinfo.plist, you put an entry like

Code: Select all

"0 7" = // Lave
{
    // Sun settings
    corona_flare = 0.075; // from 0.0 to 1.0
    corona_hues = 1.0;    // from 0.0 to 1.0
    sun_color = blueColor; // can also be redColor, greenColor or things like sun_color=(0.45, 0.8, 1.0); for any color you may need
};
Try experimenting with the values, very interesting effects can be achieved.

I love it. Already experimented with it and I was able to make red big supergiants to tiny tiny tiny tiny stars

with sun_radius=

Does Oolite randomizes the colors, hue settings and the radius by itself?
That would be cool.

And now support for double stars

Wow and the new corona is brilliant :D :twisted:

Posted: Fri Apr 17, 2009 1:01 pm
by pagroove
Image

Anerbe orbits a rare class O Blue Supergiant 8)

Image

Space travellers often take a short brake at the beautiful eclipse point on the other side of Anerbe. Here the huge bleu corona can be seen.

Posted: Fri Apr 17, 2009 1:31 pm
by pagroove
Image

Next on the spaceway to Tianve, Teanrebi orbits a type G star. This type of star is like our sun.

Posted: Fri Apr 17, 2009 3:14 pm
by DaddyHoggy
pagroove wrote:
Anerbe orbits a rare class O Blue Supergiant Cool

Image
Space travellers often take a short brake at the beautiful eclipse point on the other side of Anerbe. Here the huge bleu corona can be seen.
_________________
Now that's a classy shot! 8)

Posted: Fri Apr 17, 2009 3:44 pm
by Micha
Wouldn't all stars look more or less white to the naked eye when you're in close proximity? Perhaps the tiniest of hues for the most extreme cases?

Our eyes adjust remarkably well to local lighting conditions - look at your standard incandescent bulb during daylight and it looks a dim murky yellow. At night however it looks pure white.

Another example: A sheet of paper looks white in daylight, and white at night under a light. A camera (without adjusting the settings) however would show it white during the day and yellow at night - confirming that the colour of the night-time 'sun' (the lightbulb) is much dimmer.


Love the new coronas though.

Posted: Fri Apr 17, 2009 3:48 pm
by pagroove
Micha wrote:
Wouldn't all stars look more or less white to the naked eye when you're in close proximity? Perhaps the tiniest of hues for the most extreme cases?

Our eyes adjust remarkably well to local lighting conditions - look at your standard incandescent bulb during daylight and it looks a dim murky yellow. At night however it looks pure white.

Another example: A sheet of paper looks white in daylight, and white at night under a light. A camera (without adjusting the settings) however would show it white during the day and yellow at night - confirming that the colour of the night-time 'sun' (the lightbulb) is much dimmer.


Love the new coronas though.

I think you're right but I like the variation you can now get with the different star settings. The light colors are different.

@ Another Commander
Is there a color reference table for the color numbers?
I like to make a deep red or deep orange color.

Posted: Fri Apr 17, 2009 4:10 pm
by Cmd. Cheyd
We're flying space ships into stellar coronas and scooping out plasma... The light intensity would have to be massive. I imagine there is already some HEAVY, HEAVY visual filtering built into the in-ship displays. So having them filter to a proper hue, etc, isn't that far out of line.

I just wish we could actually texture the stars. Oh well.

Posted: Fri Apr 17, 2009 4:18 pm
by another_commander
pagroove wrote:
@ Another Commander
Is there a color reference table for the color numbers?
I like to make a deep red or deep orange color.
Yes, there is. Griff posted it somewhere but I can't remember where it is, so I am reuploading it:
Image

You can also launch Paint, go to Colors->Edit Colors, and click Define Custom Colors. Then you can pick any color and the RGB values will be displayed. You just divide each value by 255 to get the actual OpenGL color components in the range of 0.0 to 1.0.