The map is static, but OXP-able.

For example cim made a brand new one for his Exploration scenario.
Even more/larger galaxies looks possible after some work.
Moderators: winston, another_commander
Welcome! The planet data is stored in your game's Resources/Config/planetinfo.plist file. Understanding its structure and editing it is pretty straightforward and you can always ask if something isn't very clear. Note that if you do change data inside that file, you will need to restart the game with the Shift key held down until the spinning Cobra appears. The game uses cached data to speed up its startup and holding Shift down on start signals that you want it to regenerate this information from scratch. This way your changes will be applied.
coordinates = "152 205";
determines the x y position of a system, both in 0-255 range.The game is based on a mix of config files in various formats and Javascript. Most of it is in the Resources folder.
Well more in the likes of accessible raw data... which I found now. I can work my way through that.
I did play through it of course. For the most part, it does introduce you to the most important elements, places you into basic scenarios. However I'd like to throw in one suggestion... Maybe there should be a short segment explaining in-flight controls a little better. I did not know I can turn the ship left and right, only when I looked into the Keyboard Settings screen, I learned it is possible to do. Maybe I'm missing something, but I did not see a feature I'd like to call "Side Thrusters" - like strafe the ship left and right. You're still looking straight ahead, but the ship moves sideways. This could prove highly interesting for evasive or other manoeuvres. Apart from that, it's a tutorial which touches the corners of the basics. This is coming from an casual gamer, but familiar with real world space physics (a little anyway). If the strafe feature exists and I overlooked it, I rest my case. Please just tell me how to do it.
Well since I didn't really "enter" the full game yet, I cannot speak for the normal start to be tough or not. This type of thing highly depends on the person playing the game - some like it rough, some want to have an easy ride. I am a person that likes challenges, working my way to the top with nothing in the pockets. So the normal start option is fine for me. Maybe there should be a poll among the more established players, and newcomers that spent some weeks with the game. That would be more representative. I only set up the game to my liking as of now, meaning I installed some expansion packs, HUD, etc. But I will let you know if I have reached some kind of representational opinion.Astrobe wrote: ↑Tue Feb 21, 2017 5:46 pmAlso, if you go for the nightly build for the atmospheric effects, checkout the new "easy start" option. It gives you more credits so you can buy "Witchfuel Injectors". This is a thing we want to experiment with because we believe the normal start is a bit too tough for newcomers.
I think you're talking about yaw, which is something only the player's ship can do (in the core game).
Just to touch base on that - I have been able to convert this data into a MySQL version, and have begun working on something. Will let you know when it's done.Norby wrote: ↑Tue Feb 21, 2017 5:15 pmYou can check planetinfo.plist wiki page for description of this file.
Thecoordinates = "152 205";
determines the x y position of a system, both in 0-255 range.