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Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 2:10 pm
by drew
Disembodied wrote:
So we're left with a sort of half-hearted gesture towards reality, for no good gameplay reason, and wings'n'things stuck to ships for the same reason big chrome fins were added to cars in the 1950s: it Looks Cool. Why they didn't just go for magic reactionless drives to go with the magic hyperspace engines, so we could all have our dogfighty fun and not give a stuff about the physics, I don't know. Instead we've got this one blob of "Hey, kids, realism!" stuck on a confection of made-up fluff ...

Now that's grumpy! :D
It's consistent with FE2 and FFE! ;)

Cheers,

Drew.

Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 2:20 pm
by Griff
Cody wrote:
Smivs wrote:
... and I bet that robotic body of yours eats AA batteries like they're going out of fashion!
You mean that 'fully-configurable automotive environment'?
Yeah, you really should get a couple of fins stuck on that Disembodied, they'd look really cool :wink:

Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 2:39 pm
by Disembodied
I was thinking more a big spoiler on the back ...

Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 6:47 pm
by xzanfr
Useless wings aside, I quite like the idea of these. Has anyone here played X2 before? There was a series of missions where you had to take passengers on a sight seeing trip and gained extra money by making it exciting (i/e getting attacked by pirates and surviving). By having a ship thats specifically designed for passenger carrying it stops you from being able to do it in your iron ass therefore making it that much harder with corespondingly higher rewards - more passenger windows = weaker hull.
Perhaps this is what frontier are going for on this.

It'll also make it that much easier for "popping" one and picking up the "cargo" for resale :D

Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 6:53 pm
by Cody
xzanfr wrote:
It'll also make it that much easier for "popping" one and picking up the "cargo" for resale
Michael Brookes wrote:
Actually the passenger ships are pretty tasty
I think he means combat-wise, not looks.

Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 8:54 pm
by Commander McLane
Looking at them again, I'm thinking more "fins" than "wings". And both ships remind me of penguins, especially the smaller one. Is that a good thing? Probably not.

Re: David Braben's Elite: Dangerous

Posted: Fri Aug 02, 2013 9:23 pm
by Cody
Submarines, fins... that would fit, as they're labelled as Dolphin and Orca class. As for penguins... <chuckles>

Mobius the Photoshopper has been at it already (but even underwater, I still don't like them).

Re: David Braben's Elite: Dangerous

Posted: Sat Aug 03, 2013 11:26 am
by Commander McLane
Cody wrote:
Mobius the Photoshopper has been at it already (but even underwater, I still don't like them).
Underwater, their windows are wrong. They would need a glass belly, not a glass top.

Re: David Braben's Elite: Dangerous

Posted: Sun Aug 04, 2013 3:59 am
by Wolfwood
AFAIK, these will be player controllable ships and all player controllable ships will also be able to enter atmospheres - thus the fins are understandable. What is less undestandable is the design that clearly hints towards artificial gravity when there should not be any.

Re: David Braben's Elite: Dangerous

Posted: Sun Aug 04, 2013 10:04 am
by Disembodied
Wolfwood wrote:
AFAIK, these will be player controllable ships and all player controllable ships will also be able to enter atmospheres - thus the fins are understandable.
Although that begs the question as to why all player-controllable ships don't have fins ...

Re: David Braben's Elite: Dangerous

Posted: Sun Aug 04, 2013 7:04 pm
by Wolfwood
Disembodied wrote:
Wolfwood wrote:
AFAIK, these will be player controllable ships and all player controllable ships will also be able to enter atmospheres - thus the fins are understandable.
Although that begs the question as to why all player-controllable ships don't have fins ...
Yes, I admit it does...

Re: David Braben's Elite: Dangerous

Posted: Sun Aug 04, 2013 11:21 pm
by Cody
Good grief, there's some mierda being posted in the E: D forum lately!

Re: David Braben's Elite: Dangerous

Posted: Mon Aug 05, 2013 3:57 am
by Wolfwood
mierda?

I haven't spotted anything unusual, though I have to admit I haven't been very actively following everything in the past few weeks...

Re: David Braben's Elite: Dangerous

Posted: Tue Aug 06, 2013 6:23 pm
by Geraldine

Re: David Braben's Elite: Dangerous

Posted: Wed Aug 07, 2013 10:27 am
by Cody
MIke Evans wrote:
Not sure what your definition of twitch based is as I don't believe we've ever said Dangerous is going to be twitched based in the way a typical FPS is twitched based or something like Strike Suit Zero (a modern space shooter) is twitched based. We're going for a much more sedate and paced experience with flying these ships. Think more like a boat than a fighter plane