Re: Random Hits OXP
Posted: Fri Jan 09, 2015 9:04 am
I installed Random Hits last night but after visiting a handful of anarchic systems I was still not able to locate a space bar. What colour are they shown as on the scanner?
For information and discussion about Oolite.
https://bb.oolite.space/
Doing a RH job usually requires travelling 3 to 5 systems away and earns me approx. 4000Cr each. (I do not survive the 8000Cr jobs in my Cobby). Thats not nearly as much as you may earn by spending the same time in trading.Wildeblood wrote:I think it's a complete gross-out, and a get-rich-quick cheat. But I recommend it anyway for the scenery; you can never have too many of Griff's station models.Imaginos wrote:I think that this looks like great fun and feel tempted to install it.
In my opinion, the power of this addon is mainly his really great NOSTALGIC impact.Wildeblood wrote:I think it's a complete gross-out, and a get-rich-quick cheat. But I recommend it anyway for the scenery; you can never have too many of Griff's station models.
So far I always (when needed) managed to bypass the highly populated speedlane withpoint-planet by the usual method of flying perpendicular to it for a while. After peacefully docking wihtout interference, I went out for the prey with a full tank.Diziet Sma wrote:ralph_hh wrote:You'll need to think like a Bounty Hunter. This isn't about a "fair" fight, this is a job you're doing, and you'll need to do everything you can to tip the odds in your favour. Certainly the other side will make full use of every advantage they have, and you, being heavily outnumbered, have to do the same. Fatleaf has already outlined his methodology, and it's fairly similar to my own.
This has cropped up before with other OXPs. The script should be setting a... personality(?)... number on the ship model so the colours come up the same each time.Marte wrote:If you use shaders, a rotating target ship is often colored and marked with a custom logo. If you try to accept the contract, when the text on screen change, the color/mark of the rotating ship changes too!
Ah. Yes, I'll sort it out. Thanks for the heads up.Wildeblood wrote:This has cropped up before with other OXPs. The script should be setting a... personality(?)... number on the ship model so the colours come up the same each time.Marte wrote:If you use shaders, a rotating target ship is often colored and marked with a custom logo. If you try to accept the contract, when the text on screen change, the color/mark of the rotating ship changes too!
Sounds sensible. I'll see what I can do about it.ralph_hh wrote:When I looked for some interesting kill-contracts lately, I wondered, if it was possible to link the text to the galactic map. Means: Insted of simply accepting the contract, I'd like to see the glactic chart first. It can be nice to see, if it fits into the current cargo contract route. The vague direction (12LY north-east) does not tell you if you need a long time to get there because maybe there is no direct route. I like to combine trading and bounty hunting, as one does not yield much money, the other alone is not very demanding.
I somehow missed this earlier. This is an interesting idea. Maybe the mission screen could say something like: "Access to the station is limited due to an attack, only re-fueling is allowed." And options could be "Fuel and Launch (3cr)" or "Launch". I'll ponder it a bit.ralph_hh wrote:I have a suggestion for those events too: When I arrive at that Con Store and the attackers a still far away or the first wave has been eliminated, I usually try to dock. I'm kicked out... well politely asked to launch again. It would be a nice option to be able to re-fuel before being sent out. Arriving from far away, low on fuel it is a bit pointless to enter a violent battle whilst you are at a station anyway. The time you need to dock and launch is wasted anyway, so why not waste a few minutes more for re-fuel?
I vote for "fuel and launch (3cr)" and as a second option "no thanks" - as before. Allow an exhausted hunter to be coward.?! (In real life, there might be times when you have to stop to avoid trouble with your local command authority aka. wife). On the other hand, maybe one should not visit an anarchy system with lack of time and enthusiasm.spara wrote:I somehow missed this earlier. This is an interesting idea. Maybe the mission screen could say something like: "Access to the station is limited due to an attack, only re-fueling is allowed." And options could be "Fuel and Launch (3cr)" or "Launch". I'll ponder it a bit.
Rest easy . Market tweaks are for Oolite 1.81 only. And I'm happy to hear opinions about them. Space Bars are situated on route and relatively close to the main station. Despite of that their markets are very competitive. So instead of flying all the way to the main station in a dangerous Anarchy system, you can stop at the Bar and sell your cargo there. And as a bonus, you can buy slaves and narcotics to deliver to the main station. Some say it's fun to make easy money, some say it's an exploit. My personal opinion is that it's an exploit. This oxp is about Bounty Hunting, not making easy credits by trading. Oolite 1.81 has a new, versatile commodities system that requires all oxps the rewrite their markets. Especially the new capacity key is very useful for limiting oxp markets while allowing to keep the prices interesting.ralph_hh wrote:Uh oh, I hope the market stays the same in Oolite 1.80? I like the money I get from the drug trade
I'll check this out on a better time. Thanks for reporting.ralph_hh wrote:I had a strange experience: I made it to a well respected sheriff after a kill, before that I was a serious hunter or something like that. Both sound quite serious. After that I could not find anything on my route eastbound so I accepted a 2500Cr. kill. Usually I'm into the 4-5000Cr. business. After successful termination of that contract, I was "promoted" to recently joined provost, the title I earned at the beginning of my career. Is this a bug? Or is this intended, that a low profile job destroys your entire ranking?
Ah, well.... If you can earn >100K Cr. on a trade route through the galaxy, what's wrong in earning 2K on a single drug trade? You have to visit the anarchy system after all, it is dangerous, so price differences are ok, it is anarchy, so narcotics are ok....spara wrote:Just for the record, I have no objection on making a few extra credits on oxp markets. But when we're talking about hundreds/thousands of extra credits, something is wrong and needs to be fixed.
This is a matter of opinion of course . I try to look at it from the core game point of view. In core game, if you want to trade in anarchy, you have to fly from witchpoint to the station. And if you want to trade drugs, you have to buy them from a main station with known consequences or scoop them.ralph_hh wrote:Ah, well.... If you can earn >100K Cr. on a trade route through the galaxy, what's wrong in earning 2K on a single drug trade? You have to visit the anarchy system after all, it is dangerous, so price differences are ok, it is anarchy, so narcotics are ok....spara wrote:Just for the record, I have no objection on making a few extra credits on oxp markets. But when we're talking about hundreds/thousands of extra credits, something is wrong and needs to be fixed.
If you play as a bounty hunter, you doe not concentrate on the trade business, so it's nice to earn some moeney by that to cover some of your expenses.