Re: Tales from the spacelanes...
Posted: Sat Aug 24, 2013 4:01 pm
You gotta know when to run - and sometimes the luck goes your way. Which branch is that you're playing, cim?
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This was on steady-state-ecosystem. It's the sort of set of events I'd been hoping could be theoretically possible by combining all the little bits, but it was still a surprise when it actually happened with basically perfect timing.Cody wrote:You gotta know when to run - and sometimes the luck goes your way. Which branch is that you're playing, cim?
This is the only part that I have a question about. If I understood correctly before, you're on the planet-sun route, fairly close to the sun, and nowhere near the witchpoint. So, how do the hunters drop out of witchspace inside your scanner range?cim wrote:Then, the scanner lights up, as six new blips drop out of witchspace in rapid succession, lock on to the Python, and open fire. Some bounty-hunting party returning from its own raid on Laatre or Errara, no doubt, but I'm not sticking around to ask.
No, nothing so strange. I finished sunskimming at Laatre, jumped into Envebe, and the pirate pack was hanging around not far from the buoy.Commander McLane wrote:This is the only part that I have a question about. If I understood correctly before, you're on the planet-sun route, fairly close to the sun, and nowhere near the witchpoint. So, how do the hunters drop out of witchspace inside your scanner range?
Not sure exactly - I was about 10km away and accelerating when they showed up! Some heavy hyperspace-capable fighter like a Cobra III or Asp, and I think five mixed light fighters.UK_Eliter wrote:what type of ships were those hunters, please?
Not this time - just normal intersystem traffic from the experimental system populator.UK_Eliter wrote:I was wondering whether one of my OXPs was responsible for adding them.
This sounds superb! It's always been possible to find little stories in Oolite, of course, but there's a depth and richness to this that is just great, from the lurking but non-hostile Moray to the pirate demands to the just-in-time hunting pack ... fantastic!cim wrote:This was on steady-state-ecosystem. It's the sort of set of events I'd been hoping could be theoretically possible by combining all the little bits, but it was still a surprise when it actually happened with basically perfect timing.
I presume that the bounty-hunters wouldn't follow through that wormhole, yes?cim wrote:The pirates break off from shooting at me to look at this new threat, and there's the blue shimmer of an exit wormhole as at least one of them decides it's time to cut their losses.
Correct. Pirates probably wouldn't either, were the situation reversed.Cody wrote:I presume that the bounty-hunters wouldn't follow through that wormhole, yes?cim wrote:The pirates break off from shooting at me to look at this new threat, and there's the blue shimmer of an exit wormhole as at least one of them decides it's time to cut their losses.