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Re: Random Hits OXP
Posted: Thu Dec 04, 2014 9:44 pm
by Fatleaf
Smivs wrote:cim wrote:The next Oolite version will let you press a button in the expansion manager to convert from OXZ to OXP, too.
That's an excellent idea
The Carniflora agrees with the Friendly Gourd.
Re: Random Hits OXP
Posted: Fri Dec 05, 2014 9:31 am
by ralph_hh
One more question from a curious random bounty hunter:
Does the randon hits ranking also fade away slowly it you stop hunting for a while, like the reputation in the trade contract business?
Re: Random Hits OXP
Posted: Fri Dec 05, 2014 12:42 pm
by Fatleaf
Yup,
With every jump your bounty hunter reputation drops. Slowly but eventually you will be forgotten and never more remembered.
Re: Random Hits OXP
Posted: Wed Dec 10, 2014 2:41 pm
by ralph_hh
Uh oh... After a long ride from an Anarchy Station to the con store with quite a few kills completed on the way, I was sent out by the store to joint the fight against some attackers. The game did not allow me to save... Had a nice battle with 10 or so bounty hunters involved and 10 or so pirates attacking a con-store. Unfortunately after a couple of kills I managed to kill one of the bounty hunters accidentially. Fugitive, having pissed of my fellow hunters, reputation blown, I decided to exit the game rather than applying for the famous Darwin Award.
Re: Random Hits OXP
Posted: Mon Dec 15, 2014 4:03 pm
by spara
A minor update (1.9.
. Market script for Oolite 1.81 is tweaked to work with custom commodities. Which actually aren't around yet, but it's only a matter of time someone creates some.
Re: Random Hits OXP
Posted: Tue Dec 23, 2014 11:45 am
by ralph_hh
Is there a simple way to change the probability of a pirate attack on a con store?
I came across this twice now and it's really big fun, despite the fact that I managed to kill a bounty hunter also on my second encounter.
Re: Random Hits OXP
Posted: Sat Dec 27, 2014 8:56 am
by spara
ralph_hh wrote:Is there a simple way to change the probability of a pirate attack on a con store?
I came across this twice now and it's really big fun, despite the fact that I managed to kill a bounty hunter also on my second encounter.
'Simple' is a subjective term, but if you're not afraid to do some tinkering, here's the way to do it
* Create a random_hits.oxp folder into AddOns folder and unzip the oxz file into it.
* Open
oolite-randomHits.js
file with a text editor. Don't use Notepad, if you're on Windows.
* Find the line (currently it's the line 776) that says
* Change that 0.15 to your liking. Changing it to 0.5 will create a 50% chance of a space bar attack when you jump into a system or load the game from a save.
* After making the change start the game with holding shift key until you see the spinning Cobra on screen. This forces Oolite to rebuild it's cache effectively reading the changed file.
Re: Random Hits OXP
Posted: Mon Dec 29, 2014 1:27 pm
by ralph_hh
Ah, thanks. I'll try that soon
I have a suggestion for those events too: When I arrive at that Con Store and the attackers a still far away or the first wave has been eliminated, I usually try to dock. I'm kicked out... well politely asked to launch again. It would be a nice option to be able to re-fuel before being sent out. Arriving from far away, low on fuel it is a bit pointless to enter a violent battle whilst you are at a station anyway. The time you need to dock and launch is wasted anyway, so why not waste a few minutes more for re-fuel?
Re: Random Hits OXP
Posted: Wed Jan 07, 2015 4:18 pm
by Marte
I was in search for bugs to smash, when I've found this one...
The nasty Commander Oddie on his ultrabright whiter pale red sparkling untextured experimental Arachnid Mark 1. I fear him...
From the log: 15:55:21.741 [files.notFound]: ----- WARNING: Could not find texture file "Arachnid_Mark_1_auv.png".
Re: Random Hits OXP
Posted: Thu Jan 08, 2015 10:24 am
by Lone_Wolf
Marte wrote:
From the log: 15:55:21.741 [files.notFound]: ----- WARNING: Could not find texture file "Arachnid_Mark_1_auv.png".
there's a rh_arachnid_mark_1_auv.png file in oolite.oxp.spara.random_hits_resources.oxz Textures folder .
Re: Random Hits OXP
Posted: Thu Jan 08, 2015 1:07 pm
by Imaginos
Up to now I have steered well clear of any game changing OXP's but having read the overview of Random Hits, I think that this looks like great fun and feel tempted to install it.
Re: Random Hits OXP
Posted: Thu Jan 08, 2015 3:17 pm
by Wildeblood
Imaginos wrote:I think that this looks like great fun and feel tempted to install it.
I think it's a complete gross-out, and a get-rich-quick cheat. But I recommend it anyway for the scenery; you can never have too many of Griff's station models.
Re: Random Hits OXP
Posted: Thu Jan 08, 2015 5:04 pm
by spara
Thanks for reporting Marte. Bug fixed and version 1.9.9 uploaded.
Re: Random Hits OXP
Posted: Fri Jan 09, 2015 12:19 am
by Diziet Sma
Wildeblood wrote:I think it's ... a get-rich-quick cheat.
Really? My bounty-hunter usually barely manages to break even, or makes only very slow progress in increasing funds.
Re: Random Hits OXP
Posted: Fri Jan 09, 2015 7:27 am
by cim
Diziet Sma wrote:Wildeblood wrote:I think it's ... a get-rich-quick cheat.
Really? My bounty-hunter usually barely manages to break even, or makes only very slow progress in increasing funds.
The contracts are quite fairly priced considering the work and risk needed to complete them, I think - but the space bar both has a very profitable market and by its nature significantly reduces the risk of hauling goods through an Anarchy system to trade at that market.