quick lines of code for parcel and passenger contracts?
Posted: Sat Sep 02, 2023 12:10 pm
I do have a long desired scripting request that feels like it might be a breeze for the js hounds?
I have never been fully satisfied with the parcel and passenger contract prices, and they are my favorite kinds of missions. I've had a look through them a number of times, but my js skills are too poor to find and therefore change them how I think they should be priced.
Basically I want the price to increase much more the more "hot" a passenger or parcel is. That's it, that's the whole request. I have had a look and I don't know which line of code to edit, and even if I found it, I hate (do not really get) js math. Right now there is little (if any?) price bonus for the things that get you assassinated at every witch point. For some reason it only prioritizes based on the *final destination* system, which I find completely irrelevant to the mission.
I have never been fully satisfied with the parcel and passenger contract prices, and they are my favorite kinds of missions. I've had a look through them a number of times, but my js skills are too poor to find and therefore change them how I think they should be priced.
Basically I want the price to increase much more the more "hot" a passenger or parcel is. That's it, that's the whole request. I have had a look and I don't know which line of code to edit, and even if I found it, I hate (do not really get) js math. Right now there is little (if any?) price bonus for the things that get you assassinated at every witch point. For some reason it only prioritizes based on the *final destination* system, which I find completely irrelevant to the mission.