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Posted: Mon Mar 16, 2009 10:11 am
by CaptKev
Someone's in trouble
Image

Posted: Wed Mar 18, 2009 9:31 am
by Griff
wow DeepSpace, that vid is amazing!

Posted: Wed Mar 18, 2009 9:39 am
by DeepSpace
Why thanks Griff. :)
Well hopefully I can bring some of my art style love to Oolite very soon :)

Posted: Wed Mar 18, 2009 9:44 am
by Griff
It really is amazing all the stuff you've done there though, it must have take years, all those character portraits and stuff, and all the sounds & renders of station interiors and stuff, i can't wait to see how much of that you can cram into an oolite oxp - it's going to be fantastic!

Posted: Wed Mar 18, 2009 9:44 am
by ClymAngus
DeepSpace wrote:

The download is 17mb Zip file and you can get it here...

http://www.jblythe.f9.co.uk/files/DeepspaceVid.zip

Enjoy.
Ok so wish list for today after seeing all that is.
Sexy menus
lense flares
exterior camera that pans, tracks and does every other god damn thing.
It would be a bitch of the formula but it should just be a slew of algebra to get something to do that.

Nice vid, gives people a lot to think about.

Posted: Wed Mar 18, 2009 9:51 am
by DeepSpace
Thanks guys. I think it took about 2 years to get to that point, but that was on and off. RL always gets in the way :wink:
Please Griff don't expect too much from my OXP. Its only a graphics change for all the original/standard ships/stations/items in Oolite. There won't be any lens flares or panning external camera's just yet :) Although if any of the dev guys got those in it would be very nice. Its amazing how getting a simple lens flare in for a star can make it all look very flashy indeed :D

Posted: Wed Mar 18, 2009 10:29 am
by Screet
ClymAngus wrote:
exterior camera that pans, tracks and does every other god damn thing.
Yes, I do miss that feature very much...especially when I did target a ship and want to switch to an outside cam, either with both mine and the target in view or just how it looks from outside my ship watching towards the target. Especially useful for turreted ships ;)

Screet

Posted: Wed Mar 18, 2009 7:33 pm
by stanley1100
This may sound a bit stupid but I can't seem to find where all my screenshots save to and can't find the answer anywhere. :oops:
Any help will be greatly appreciated.

Thanks!!

Posted: Wed Mar 18, 2009 7:49 pm
by DeepSpace
There in the Oolite\oolite.app\oolite-saves

:)

Posted: Wed Mar 18, 2009 11:42 pm
by Screet
DeepSpace wrote:
There in the Oolite\oolite.app\oolite-saves

:)
With Vista, if Oolite is installed to program files, this should be inside the hidden virtual store. Stupid UAC would cause a path like this:
C:\Users\Screet\AppData\Local\VirtualStore\Program Files\Oolite\oolite.app\oolite-saves

Screet

Posted: Wed Mar 25, 2009 3:15 am
by Kaks
Image

As of 1.73 planet textures can be added directly to planetinfo.plist! :)

edit: the texture is earth.png, 'borrowed' from system_redux.oxp.
The planet description & non-standard data is from lave.oxp.

Posted: Wed Mar 25, 2009 10:54 am
by Lestradae
The planetary data screen is finally loosing the muddy golfball look?

Good :D

Posted: Wed Mar 25, 2009 11:33 am
by Kaks
The procedurally generated textures are also miles better than the golfballs we've got in 1.72.2, but I was very pleased with the retextured planets too!

Btw, the blue tinge on the peninsula is due to blue clouds: with 1.73 & detailed planets = on, retextured planets will have a proper atmosphere, with clouds & everything - ok: just moving clouds, really.

Posted: Wed Mar 25, 2009 11:38 am
by Thargoid
How do they look close-up, like for a Planetfall landing?

Posted: Wed Mar 25, 2009 12:23 pm
by Kaks
I'll see if I can post a screenie or two with a procedurally generated planet & planetfall later on this evening. The retextured planet looks the same as with system_redux.oxp atm.

Sudden thought: adding normal maps to planets will mean actual mountain ranges & potential headaches for Planetfall... hmmm, will have to think of some ways to minimise the disruption somehow...