How about the police don't have the resources to patrol an entire system but a space lane is something they can cope with? Thus the checkpoints, thus the penalties if you miss them.spara wrote:Checkpoints might be a bit hard to justify in-game, but could there be something else that attracts the player?
Well, I'd say it's the start of an idea, maybe the 'charge points' are actually 'torus magnets' that the torus drive pulls you to? It still needs more work but...spara wrote:Maybe torus could be one shot speed burst and to be used again, it would need to be charged and there are charge points along the way or something. No, I don't have any good ideas really .
I'm going to quote the typical pre-oxp defence here: it depends how it's done.cbr wrote:The checkpoint solution seems to me a bit tedious, 5 checkpoints on the current wp -> station distance?
the indirect solution from dsp sounds more fitting
You can willfully (or accidentally) miss a checkpoint and still dock. You could willfully miss all of them (should you wish) and still dock.
You could even be assigned a waiting time at a checkpoint (for dodging the lane) and decide to just ignore it with no wait - they can't/ won't stop you.
In fact, it really wouldn't stop you doing anything.
Upon docking however, you pay the penalty for each of the checkpoints that you missed.
- 1 missed = 5 credits; almost nothing, even for a new pilot
2 missed = 25 credits; if you're not a beginner, who cares, right?
3 missed = 125 credits; maybe this might actually matter soon
4 missed = 625 credits; starting to get serious...
5 missed = 3125 credits; are you sure you want to dock?
- I'm sorry sir, we do like to welcome trade from other systems but I'm afraid you missed all of our check points you see and... we're really left with no choice but to ask you to complete your docking protocol with the shuttle pilots. Terribly sorry sir.
Interesting... but on those shows they normally have a better reason for doing so than the one I'm about to give below...cbr wrote:also as penalty for speeding up perhaps blowing a fuse or even risk of destroying your engine or enginecomponents,
the ship requires severe reparations but you made it, overdriving your engines just like in those scifi shows
To reduce time (and boredom) spent in mass-lock trying to overtake ships that are both in front of and travelling in the same direction as you.cbr wrote:I've read several solutions for speeding up, some are even already ( ) available to try,
but in 1 sentence what is it one is to achieve here?
How's that?