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Four Vipers...
Posted: Tue Apr 28, 2009 7:11 am
by Simon B

(click to enlarge)
Clockwise from top-left:
GalCop Patrol Cruiser
GalCop Pursuit Cruiser
Renegade Viper
Vigilante/Hunter
I'm working on a tutorial for reskinning the neolites -
here - I'll also link it to the skinners den.
Posted: Tue Apr 28, 2009 8:10 am
by DaddyHoggy
Bottom right-hand corner - I see a cow being slaughtered by an axe wielding butterfly - why is that?

Posted: Tue Apr 28, 2009 10:58 am
by Simon B
A sick mind probably -
I merely see a naked woman riding a motorcycle - completely healthy and innocent. It apparently depends on what you're primed for... like, all the teenagers around here insist that
this is a picture of dolphins.
I admit to a heavy Watchman influence on that one - IIRC: it's possible to get the pattern to shift through scripting and shaders.
The idea was that the vigilante is a rogue or wannabe cop on star-chamber style justice kicks. They'd be stuck as offenders but act as hunters... maybe using the fancy ordinance from the oxp of the same name.
However, I don't see why that and the renegade viper cannot be player ships. Can I put a bounty on a player ship?
Posted: Tue Apr 28, 2009 2:16 pm
by ovvldc
Well, Vipers are legal to own (AFAIK), whatever painted you give it..
That is actually interesting idea: to have ships that are less legal than others. Of course, that would mean paying fines all the time, which is silly.
Best wishes,
Oscar
Posted: Tue Apr 28, 2009 2:22 pm
by Davidtq
Simon B wrote:A sick mind probably -
I merely see a naked woman riding a motorcycle - completely healthy and innocent. It apparently depends on what you're primed for... like, all the teenagers around here insist that
this is a picture of dolphins.
On the viper pattern I see a slightly odd looking eagle flying over a skull ion the desert on a sunny day.
It took me quite a while to spot the dolphins in the linked picture

Posted: Tue Apr 28, 2009 2:43 pm
by Simon B
ovvldc wrote:Well, Vipers are legal to own (AFAIK), whatever painted you give it..
No they are not - not in the standard game. I think the renegade viper becomes available with the anarchies oxp. Then there is the "illegals" oxp ...
Posted: Tue Apr 28, 2009 2:49 pm
by overmage
I found it after staring very, very hard...
-a teenager
Posted: Tue Apr 28, 2009 5:56 pm
by Killer Wolf
"Bottom right-hand corner - I see a cow being slaughtered by an axe wielding butterfly - why is that?"
i see a lobster
Posted: Tue Apr 28, 2009 7:29 pm
by ovvldc
Simon B wrote:ovvldc wrote:Well, Vipers are legal to own (AFAIK), whatever painted you give it..
No they are not - not in the standard game. I think the renegade viper becomes available with the anarchies oxp. Then there is the "illegals" oxp ...
Really. Must have it mixed up with Frontier then.. Nice skins though
Best wishes,
Oscar
Posted: Tue Apr 28, 2009 9:12 pm
by pleb87
overmage wrote:I found it after staring very, very hard...
-a teenager
I'm 21 and i had to zoom in (i surf web on ps3 mostly) and even then took me ages...

Posted: Tue Apr 28, 2009 11:44 pm
by Simon B
Heh heh - OK: I'm caught exaggerating for effect. I'll concede that "there exist teenagers who cannot see the dolphins" ;) tisk tisk - do your parent's know? You know you're going to go blind don't you? Eh? Eh! Speak up! You young things always mumble - In my day the children had respect for their elders...
I've shown that pic around public places to interesting effect - adults telling me off for showing it to children and children talking excitedly about the dolphins. Works best if you don't tell people the trick.
A curious reaction is when people refuse to believe there are two pictures. (usually people who are offended.)
So print it out and show it to people - it's fun.
The illusion there is caused by the same mechanism that picks out images from ink blots. In fact, any irregular shape with a lot of bilateral symmetry. It probably evolved as a predator-spotting heuristic.
I figured that ink blots would make neat, and slightly disturbing, ship markings. And, as mentioned before, a certain comic book character influenced the decision to actually do it.
Having a "vigilante" craft which is pale with dark shifting ink patterns may be a little blatant though.
Posted: Wed Apr 29, 2009 7:33 am
by ovvldc
Simon B wrote:Having a "vigilante" craft which is pale with dark shifting ink patterns may be a little blatant though.
Then again, a vigilante with a heavily armed viper is hardly going to be the subtle type, now is he/she?
-Oz
Posted: Fri May 01, 2009 12:55 am
by Simon B
ovvldc wrote:Then again, a vigilante with a heavily armed viper is hardly going to be the subtle type, now is he/she?
-Oz
It? They?
Posted: Fri May 01, 2009 5:17 am
by Simon B
I've knuckled under and redone that fancy anaconda skin.
The original UV map was designed before I knew about normalmaps or had experience with hull-lights. Since the mood-lit anaconda (earlier) got good reviews, I figured I'd try too...
technically those window lights are a little close together to be births and would normally look into a large hold space. But what the hey. There are other floodlights on different parts of the hull and the cargo-bay doors have been redone as roller-doors in one big panel.
(Which means I can cut them away for an open cargobay ... have a separate model for the door, and add cargo-pod models to shoot independently. Perhaps each cargopod model can spawn a dozen floating pods when you shoot them?)
Posted: Fri May 01, 2009 7:32 am
by Simon B
I've added the anaconda reworking to the
skinning tutorial from before.
This expands the simple reskinning at the beginning to a full reworking from the UV Map and up.... includes how to make an effects map and a normal map. And more screenshots.