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RFC: Fancy classics

General discussion for players of Oolite.

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Simon B
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Four Vipers...

Post by Simon B »

Image
(click to enlarge)

Clockwise from top-left:

GalCop Patrol Cruiser
GalCop Pursuit Cruiser
Renegade Viper
Vigilante/Hunter

I'm working on a tutorial for reskinning the neolites - here - I'll also link it to the skinners den.
Last edited by Simon B on Wed Apr 29, 2009 1:22 am, edited 1 time in total.
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Post by DaddyHoggy »

Bottom right-hand corner - I see a cow being slaughtered by an axe wielding butterfly - why is that? :wink:
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Apparently I was having a DaddyHoggy moment.
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Post by Simon B »

A sick mind probably - I merely see a naked woman riding a motorcycle - completely healthy and innocent. It apparently depends on what you're primed for... like, all the teenagers around here insist that this is a picture of dolphins.

I admit to a heavy Watchman influence on that one - IIRC: it's possible to get the pattern to shift through scripting and shaders.

The idea was that the vigilante is a rogue or wannabe cop on star-chamber style justice kicks. They'd be stuck as offenders but act as hunters... maybe using the fancy ordinance from the oxp of the same name.

However, I don't see why that and the renegade viper cannot be player ships. Can I put a bounty on a player ship?
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Post by ovvldc »

Well, Vipers are legal to own (AFAIK), whatever painted you give it..

That is actually interesting idea: to have ships that are less legal than others. Of course, that would mean paying fines all the time, which is silly.

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Post by Davidtq »

Simon B wrote:
A sick mind probably - I merely see a naked woman riding a motorcycle - completely healthy and innocent. It apparently depends on what you're primed for... like, all the teenagers around here insist that this is a picture of dolphins.
On the viper pattern I see a slightly odd looking eagle flying over a skull ion the desert on a sunny day.

It took me quite a while to spot the dolphins in the linked picture :lol:
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Post by Simon B »

ovvldc wrote:
Well, Vipers are legal to own (AFAIK), whatever painted you give it..
No they are not - not in the standard game. I think the renegade viper becomes available with the anarchies oxp. Then there is the "illegals" oxp ...
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Post by overmage »

I found it after staring very, very hard...

-a teenager
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Post by Killer Wolf »

"Bottom right-hand corner - I see a cow being slaughtered by an axe wielding butterfly - why is that?"
i see a lobster
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Post by ovvldc »

Simon B wrote:
ovvldc wrote:
Well, Vipers are legal to own (AFAIK), whatever painted you give it..
No they are not - not in the standard game. I think the renegade viper becomes available with the anarchies oxp. Then there is the "illegals" oxp ...
Really. Must have it mixed up with Frontier then.. Nice skins though :)

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Post by pleb87 »

overmage wrote:
I found it after staring very, very hard...

-a teenager
I'm 21 and i had to zoom in (i surf web on ps3 mostly) and even then took me ages... :lol:
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Post by Simon B »

Heh heh - OK: I'm caught exaggerating for effect. I'll concede that "there exist teenagers who cannot see the dolphins" ;) tisk tisk - do your parent's know? You know you're going to go blind don't you? Eh? Eh! Speak up! You young things always mumble - In my day the children had respect for their elders...

I've shown that pic around public places to interesting effect - adults telling me off for showing it to children and children talking excitedly about the dolphins. Works best if you don't tell people the trick.

A curious reaction is when people refuse to believe there are two pictures. (usually people who are offended.)

So print it out and show it to people - it's fun.


The illusion there is caused by the same mechanism that picks out images from ink blots. In fact, any irregular shape with a lot of bilateral symmetry. It probably evolved as a predator-spotting heuristic.

I figured that ink blots would make neat, and slightly disturbing, ship markings. And, as mentioned before, a certain comic book character influenced the decision to actually do it.

Having a "vigilante" craft which is pale with dark shifting ink patterns may be a little blatant though.
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Post by ovvldc »

Simon B wrote:
Having a "vigilante" craft which is pale with dark shifting ink patterns may be a little blatant though.
Then again, a vigilante with a heavily armed viper is hardly going to be the subtle type, now is he/she?

-Oz
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Post by Simon B »

ovvldc wrote:
Then again, a vigilante with a heavily armed viper is hardly going to be the subtle type, now is he/she?

-Oz
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Post by Simon B »

I've knuckled under and redone that fancy anaconda skin.
The original UV map was designed before I knew about normalmaps or had experience with hull-lights. Since the mood-lit anaconda (earlier) got good reviews, I figured I'd try too...

Image

technically those window lights are a little close together to be births and would normally look into a large hold space. But what the hey. There are other floodlights on different parts of the hull and the cargo-bay doors have been redone as roller-doors in one big panel.

(Which means I can cut them away for an open cargobay ... have a separate model for the door, and add cargo-pod models to shoot independently. Perhaps each cargopod model can spawn a dozen floating pods when you shoot them?)
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Post by Simon B »

I've added the anaconda reworking to the skinning tutorial from before.

This expands the simple reskinning at the beginning to a full reworking from the UV Map and up.... includes how to make an effects map and a normal map. And more screenshots.
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