I've now had HIMSN up and running for some time (and, thanks to Cody, visited the HQ).
This programming/combat ignoramus thinks that there are only 3 things that need doing before posting
Version 1 (Eye Candy only) of this on the Expansions Manager.
1) Textures for the navy stations in the appropriate livery
2) Markets for the stations (the commodity prices are discussed earlier in this thread)
3) Some sort of welcome on docking (GN has one, why not HIMSN)
Have I missed anything important?
I presume that the AI issues were worked out (
Gimi,
Cim).
And that Cody's
note was solved
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Reference: From Gimi's
original Summary
Development.
Version 1: (Eye Candy only)
Navy units from the core ship-set. Done
Navy stations. (HQ and Outpost) Done: but need textures, markets & "welcome"
Basic scripting and and AI behaviour. Done
Version 2: (Thargoid Interaction)
War zones with the Thargoids
Capital ships Done
Additional stations (Navy Shipyard and maybe some mission related type of station)
Version 3: (Missions)
Player Missions
So this is the framework as I see it.
Gimi's
later summary is
here
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Appendix: Piracy
So one crucial difference between HIMSN and GN is the approach to piracy.
Nowadays, as Gimi explains at length, Armed Forces do not stoop to deal with illegal activity. But
historically, things were different. The gold-laden argosies crossing the Atlantic en-route to Hispania, with the Spanish Navy trying to protect them. Think of Blackbeard and the Spanish Main, where the Royal Navy wiped out piracy in a couple of decades after the 1698 Piracy Act.
Nowadays, of course, piracy is not a major issue (except perhaps at the Horn of Africa).
Historically, the Sea-Dayaks & Ibans of Borneo made the Malacca Straits almost impassable. And of course, the newly independent USA's first war was against the Barbary States of North Africa who turned a blind eye to their pirates (bit more complex than this gist, but still...).
Edited to add this pretty picture:
British forces engaging Iranun pirates off Sarawak (Borneo) in 1843
So what about Oolite?
...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space.
The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either. And in the darkness between the stars, an old enemy lurks, fearless, perhaps waiting for order to collapse entirely...
From Oolite.org
I'm
not arguing that HIMSN's line on pirates needs changing (too much work, I suspect). But it
does need a good argument to buttress it, I think. One can also see how it would lead to interesting tensions between HIMSN & the GalCop police.