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Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:16 pm
by pagroove
With only 10 cargo I wouldn't buy it.

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:17 pm
by Commander McLane
Image
Are these edges deliberate? Or artifacts of slightly non-aligned normals after triangulation (I had those with Wings3d)?

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:31 pm
by Kaks
pagroove wrote:
With only 10 cargo I wouldn't buy it.
Eheh, I got the impression you wouldn't buy it with 'only' 16 tons of cargo either! :D

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:38 pm
by pagroove
well 16 is neat. 10 is Cobra MK1-like.
if 10 then I want even 6 pylons. Then you have a nice Bounty Hunter Ship. :D

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:39 pm
by JensAyton
Protip: if you want to test with a white material instead of the psychedelic puke, use something like:

Code: Select all

materials =
{
    "texture_name.png" =
    {
        diffuse_color = whiteColor;
        diffuse_map = "";
        shininess = 0;
    };
};

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:42 pm
by DaddyHoggy
I think this ship would suit being smoothed too - but I can't remember how to do that... :roll:

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:44 pm
by dertien
Commander McLane wrote:
Image
Are these edges deliberate? Or artifacts of slightly non-aligned normals after triangulation (I had those with Wings3d)?

No these are not deliberate, but I redid them manually too and cannot seem to get rid of the effect, unless you know a way ... I was hoping it is more pronounced without the texture than with it. How did you get rid of these ?

Although I exported with Quadrangulation it did't solve it.

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:46 pm
by dertien
DaddyHoggy wrote:
I think this ship would suit being smoothed too - but I can't remember how to do that... :roll:

Tried that too, but gives a kind of nurbs effect to it and the ship looks really organic then, like some kind of Boron ship from X3, and you lose the crisp form of the object.

Although that now I seperated everything and just smoothen the hull, it might look good. I'll try that. thanks

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:49 pm
by dertien
pagroove wrote:
The ship Looks very nice and the stats look good to me. Maybe Cargo to 18. Instead of 16.

Yes, I just had in mind that with the cargo extension in mind that number would be doubled to 32 which would not be a bad trader either.

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:56 pm
by dertien
Ahruman wrote:
Protip: if you want to test with a white material instead of the psychedelic puke, use something like:

Code: Select all

materials =
{
    "texture_name.png" =
    {
        diffuse_color = whiteColor;
        diffuse_map = "";
        shininess = 0;
    };
};

Thanks.

I didn't use any material on the export, just wanted to test how it looked ingame and if everything showed alright and no faces were missing before starting the texturing.

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:57 pm
by dertien
El Viejo wrote:
That's certainly a 'performance model' Cobra, dertien, but not too extreme.
Nyees, we do want to keep some balance there ser !

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 4:58 pm
by DaddyHoggy
dertien wrote:
DaddyHoggy wrote:
I think this ship would suit being smoothed too - but I can't remember how to do that... :roll:

Tried that too, but gives a kind of nurbs effect to it and the ship looks really organic then, like some kind of Boron ship from X3, and you lose the crisp form of the object.
I think Ahruman described once a way to give different parts of the ships different materials and then different materials could be smoothed or not smoothed, I could be wrong though, I often am!

I had a similar effect with Tycho8, I never fixed it either - no matter how many times I redid the normals and the triangulation (and that was with AC3D not Wings3D)

Image

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 5:15 pm
by dertien
Image

Something like this ?

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 16, 2011 5:44 pm
by dertien
I think there is a fair chance of erasing that effect with a good choice of texturing, like griff did with his panels. I was not planning on using a single colored texture anyway, but doing an alternate version of Griff's paneling method I used on the Viper Raider.

Time will tell.

Re: {WIP} Remember this ? New Model screenshots ...

Posted: Wed Feb 23, 2011 2:27 pm
by dertien
For all those who thought I gave up on making the Cobra AC, I have some bad news. You were wrong.

Here are some new teaser screenshots. Won't be long now till the release. I am just adding the effects and some detail textures. Release should be before the weekend. I will of course use the input in this thread for a background story etc... and I thank erverybody here for your efforts on not calling it just YAC and for all the constructive posts in this thread.

Visually I have made 2 big versions (being striped an plain) and of course a ship that looks as close as I could get to the screenshot on the first post.

Now, no more yapping from my part; here are the screenshots. Enjoy.

Image
Image
Image

Later

Steve