Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Posted: Thu Mar 31, 2011 10:30 pm
by Ganelon
pagroove wrote:Ganelon is that your work?
I like it VERY much.
If you mean the planet art, actually it is yours. Somewhat modified. I didn't know what should be where or etc for getting a planet to look ok, so I took one of your other planets, flipped it right to left, changed the hue/saturation a bit, and very slightly edited landmasses.
The description is mine, except for the first line, of course. Since it's mainly industrial, but not high tech, I figured they might try to up the economy by attracting tourist trade. It's not really a profitable milk run or anything. The radius of the planet is lower than that of Earth, so gravity would be a bit less. 100 kilos on Earth would only weigh maybe 50 kilos on Lasoce. It's a little bigger than, though, so a breathable atmosphere isn't impossible if it's warm enough and has enough water. Atmosphere would be a bit thin, though, and that would give a fairly wide temp range but probably a bit less chance of big storms like hurricanes. So why might anybody want to go to a somewhat risky section of space to visit? Hmm.. Sporting events! LOL
The "eye contact" thing is something I made up as a cultural element for my fiction to give an explanation for "ingrained shyness", or something that someone from another culture might interpret as such.
Mostly I just slapped it all together to see if I could actually add a planet in and get it to work. But since I do spend a good bit of time in and around Lasoce it does add some feel to gameplay for me.
Now if I can figure out how to add a unique landing location to one planet for Planetfall... But that's a minor objective.
Re: [RELEASE] Famous Planets 2.5.OXP (update for new users)
Posted: Tue May 17, 2011 12:59 am
by MineCanary
No luck in getting Famous Planets to work. Embedded PDF says that you need "system redux" to work. Forum site says it's not needed. Hyperlink in the PDF for system redux is broken. Found the system redux OXP and installed - no good. Forum says that this is NOT needed though.
* Tried Using latest trunk build - no good.
* All other OXP's working fine.
* Tried famous planets 2.5 by itself (ONLY OXP) - no good. Tried with only system redux and famous planets. No good.
* Tried loading with left (and right!) shift key held down. No good.
* Tried using deep horizons with the FP2_DH-Sys_Script.zip - no good. (Deep horizons works fine, but once the script is in place, goes back to default textures)
* Certainly looks like it's loading - see below
10:50:57.609 [log.header]: Opening log for Oolite version 1.75.2 (x86-32 test release) under Windows at 2011-05-17 10:50:57 +1000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
10:50:57.843 [display.mode.list.native]: Windows native resolution detected: 1680 x 1050
10:50:58.031 [joystick.init]: Number of joysticks detected: 0
10:50:58.062 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/BGS-A1.3.3.oxp
../AddOns/Famous_Planets_v2.5.oxp
10:50:58.062 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 8800 GTS/PCI/SSE2".
10:50:58.062 [rendering.opengl.extensions]: OpenGL extensions (197):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
10:50:58.093 [rendering.opengl.shader.support]: Shaders are supported.
10:50:59.359 [script.load.world.listAll]: Loaded 7 world scripts:
BGS-M 1.3.3
Famous Planets 2 Launch Script 2.0.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
10:51:01.265 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
10:51:01.265 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
10:51:01.265 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
10:51:01.625 [loading.complete]: ========== Loading complete. ==========
10:55:23.687 [script.load.world.listAll]: Loaded 7 world scripts:
BGS-M 1.3.3
Famous Planets 2 Launch Script 2.0.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
10:55:48.328 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2011-05-17 10:55:48 +1000.