Page 6 of 9

Posted: Sun May 30, 2010 8:31 am
by pagroove
Uber cool! To prevent the ships from being stolen they remove their drives or they set a self destruct device.

Posted: Mon May 31, 2010 9:12 pm
by pagroove
Just brainstorming:

-One thing that should help on enhancing the scale of the Long Range Cruiser as well as your Bulk Carriers is making little windows and such. I find them pretty but they need just a little bit more detailing.

-I'm thinking about a hospital hauler? Idea? Just modified Super Bulk Hauler? Maybe on docking you could chose the medial missions from UPS by Eric Walch?

-Also a modified stationcore construction cruiser would be cool?

-Also can you maybe modify the Auroa to give it more use or give it a flight deck?

-And do you merge the Tigershark and Orisis Oxps into the next release? You have my full permission for that if you do that.

-Advantage is that you can fine tune the chance of appearing of each ships more carefully.

Posted: Mon May 31, 2010 10:27 pm
by ADCK
pagroove wrote:
Just brainstorming:

-One thing that should help on enhancing the scale of the Long Range Cruiser as well as your Bulk Carriers is making little windows and such. I find them pretty but they need just a little bit more detailing.

-I'm thinking about a hospital hauler? Idea? Just modified Super Bulk Hauler? Maybe on docking you could chose the medial missions from UPS by Eric Walch?

-Also a modified stationcore construction cruiser would be cool?

-Also can you maybe modify the Auroa to give it more use or give it a flight deck?

-And do you merge the Tigershark and Orisis Oxps into the next release? You have my full permission for that if you do that.

-Advantage is that you can fine tune the chance of appearing of each ships more carefully.
Ya sounds good, was thinking of making a Orisis Mk II with a dock too, as well as commercial behemoths.

Whats the stationcore construction cruiser from?

Posted: Mon May 31, 2010 10:47 pm
by pagroove
Mmm The commercial Behemoths I don't know. They should be rare. The Military is I think not keen on giving away old ships.

Orisis MK2.: You have to modify it.

About Station Core transports and other things check this old discussion

https://bb.oolite.space/viewtopic.php?t= ... e&start=15

Posted: Tue Jun 01, 2010 12:04 am
by ADCK
Ah, I don't think I could make a stationcore construction cruiser, it's too big. Although, My Long Range Cruiser is 4 kilometers long. (Not as big as the generation ship, which is over 7km long {much longer I think})

I think the stationcore cruiser should be its own OXP.

Posted: Tue Jun 01, 2010 9:27 am
by pagroove
The core a the modified constrution yard shouldn in an adapted LRC. It was already agreed on that stations are not transported in one piece bjt rather built on site. Call it an orbital construction cruiser.

Another idea could be a new biodome, agricultural ship like the ones in Amen bricks megaships? Maybe polish that old oxp up?

Posted: Wed Jun 02, 2010 4:10 am
by ADCK
pagroove wrote:
The core a the modified constrution yard shouldn in an adapted LRC. It was already agreed on that stations are not transported in one piece bjt rather built on site. Call it an orbital construction cruiser.

Another idea could be a new biodome, agricultural ship like the ones in Amen bricks megaships? Maybe polish that old oxp up?
Yeah, that OXP could use some polish, was looking at the yacht model from megaships in wings the other day, there are a few problems with it, and its far more detailed than it needs to be especially since it uses such a simple texture.

Posted: Wed Jun 02, 2010 3:37 pm
by pagroove
ADCK wrote:
pagroove wrote:
The core a the modified constrution yard shouldn in an adapted LRC. It was already agreed on that stations are not transported in one piece bjt rather built on site. Call it an orbital construction cruiser.

Another idea could be a new biodome, agricultural ship like the ones in Amen bricks megaships? Maybe polish that old oxp up?
Yeah, that OXP could use some polish, was looking at the yacht model from megaships in wings the other day, there are a few problems with it, and its far more detailed than it needs to be especially since it uses such a simple texture.
I don't like all ships from the Megaships but the Yacht model is worth of including and upgrading. If you have a texturing job then pm me. :)

Posted: Wed Jun 02, 2010 4:27 pm
by ADCK
pagroove wrote:
ADCK wrote:
pagroove wrote:
The core a the modified constrution yard shouldn in an adapted LRC. It was already agreed on that stations are not transported in one piece bjt rather built on site. Call it an orbital construction cruiser.

Another idea could be a new biodome, agricultural ship like the ones in Amen bricks megaships? Maybe polish that old oxp up?
Yeah, that OXP could use some polish, was looking at the yacht model from megaships in wings the other day, there are a few problems with it, and its far more detailed than it needs to be especially since it uses such a simple texture.
I don't like all ships from the Megaships but the Yacht model is worth of including and upgrading. If you have a texturing job then pm me. :)
:shock:

PAGroove... are you a wizard? How'd you know I was working on that?

Click for full screen.
Image

Posted: Wed Jun 02, 2010 4:43 pm
by pagroove
Please o please let me do the texture :)

Posted: Wed Jun 02, 2010 6:15 pm
by ADCK
I havn't made a UV map for that one yet, but here the .wings file if you want it; http://www.box.net/shared/u337p995nz

I've scaled it up a fair bit from the previous version, it's now like 1.5Km long. It something I'm working on for my Behemoths package.

Posted: Wed Jun 02, 2010 6:20 pm
by pagroove
ADCK wrote:
I havn't made a UV map for that one yet, but here the .wings file if you want it; http://www.box.net/shared/u337p995nz

I've scaled it up a fair bit from the previous version, it's now like 1.5Km long. It something I'm working on for my Behemoths package.
Mmm I have problems unwrapping those maps lately. I'il wait till you have a basic texture and work from there if you don't mind.

Posted: Wed Jun 02, 2010 7:06 pm
by ADCK
Okies, here it is as a dat file with a texture, its a pretty basic texture:

http://www.box.net/shared/u8sl3k4eb4

Posted: Wed Jun 02, 2010 7:09 pm
by Smivs
ADCK wrote:
Okies, here it is as a dat file with a texture, its a pretty basic texture:

http://www.box.net/shared/u8sl3k4eb4
Looks nice...do you mind if I have a play with it as well?
Smivs.

Posted: Wed Jun 02, 2010 7:14 pm
by ADCK
Smivs wrote:
ADCK wrote:
Okies, here it is as a dat file with a texture, its a pretty basic texture:

http://www.box.net/shared/u8sl3k4eb4
Looks nice...do you mind if I have a play with it as well?
Smivs.
Sure go ahead