Posted: Tue Jan 19, 2010 3:08 pm
nothing irks quite like an energy bomb. I've got to admit i'm not sad to see them gone from the core game, if you need to get out a tight spot use an escape capsule
For information and discussion about Oolite.
https://bb.oolite.space/
Sweet, as far as I can see it comes down to this. Itch. A lot of people (ok 55% which is still a majority lets not forget that) see energy bomb as an itch they are dying to scratch. The option is there to leave it in strict. (cool) and if it pains people to see it go I'm sure we can rustle up a new and improved oxp. Hell eventually we might be able to wrangle a bombay.oxp and give the diserning player a choice of detonations hooked up to his tab key. Or just some more missile payloads it's all good.Disembodied wrote:No, not at all – and the fact that this is removing something from the core game, rather than adding to it, does give me pause. But then again, I think that the e-bomb is such an unwieldy blunt instrument, which sits so badly with [what I perceive to be] the spirit of the game, the proper place for it is in the AddOns folder, where those who want it can have it and those that don't, don't have to.
Admittedly, I don't have to have an e-bomb now (and I don't). I just pretend it's not there. But it's a constant little nagging reminder of [what I perceive to be] a flaw in the game. Not that long ago I somehow managed to buy one accidentally, and had to sail off somewhere really quiet to discharge it. It irks me. Its presence isn't a gamebreaker, as far as I'm concerned, but it irks me.
That's the thing, Disembodied. You have the choice to simply pretend it's not there. By making this change to core and not making it a switchable option, we don't get that choice. It's enforcing someone else's view of the Ooniverse onto me.Disembodied wrote:Admittedly, I don't have to have an e-bomb now (and I don't). I just pretend it's not there. ... It irks me. Its presence isn't a gamebreaker, as far as I'm concerned, but it irks me.
True. This is true. Its presence is a minor inconvenience to me and I appreciate that its absence is, to some people, a lot worse than that. Because of the history of the e-bomb and the fact that its core-game operation is (in the absence of OXP key-presses) different from how an OXP e-bomb would operate, this may be one instance where the best – or rather, fairest – thing might be to take the otherwise deprecated step of making it a switchable option.Cmd. Cheyd wrote:That's the thing, Disembodied. You have the choice to simply pretend it's not there. By making this change to core and not making it a switchable option, we don't get that choice. It's enforcing someone else's view of the Ooniverse onto me.
And the whole "Make it an OXP" isn't a valid arguement. Right now, it's "I hit TAB, they go BOOM." As an OXP (unless specific coding changes are made that have been previously and explicitly said would not be - ie. giving OXP's key-press event access) it won't work that way. If we have to 1) Give up a pylon, 2) Select the right slot, 3) Arm it, 4) Possibly target it, and 5) fire it - the end results may be the same, but the gameplay is definitely NOT the same.
Either leave it in as a switchable option (I realize you feel this is poor game design that accommodates a poorly designed game feature, Ahruman), or give OXP's key-press access so we can truly replicate the behavior.
I think players should be more ready to run away from fights if they don't like the odds rather than plunge in then just E-Bomb everyone if things don't go their way - mind you, on second thoughts, this is a bit harder to do if you don't have fuel injectorsallikat wrote:Energy bombs are a part of game balance.
Removing them would require the game to do some more active balancing of enemy forces vs the current ship config.
Yep, if the raiders have a half dozen or more fast ships, like sidewinders, kraits or eagles, and you have a slow bulk hauler (Python, Anaconda, Boa) without fuel injectors, or out of fuel... you're stuck. No alternative but to try and fight.Griff wrote:I think players should be more ready to run away from fights if they don't like the odds rather than plunge in then just E-Bomb everyone if things don't go their way - mind you, on second thoughts, this is a bit harder to do if you don't have fuel injectorsallikat wrote:Energy bombs are a part of game balance.
Removing them would require the game to do some more active balancing of enemy forces vs the current ship config.
Spot on, and as a default option in the main game please.Pluisje wrote:Sort of like the Hired Guns OXP, but available at discount to traders?
I think this is a great idea. Oolite is a one player game and as such, should be configurable to to person who is playing it. One person's complete dislike for e-bombs shouldn't have to be pushed on others.Thargoid wrote:To ask an obvious question, why not just have e-bombs as a game option like docking permission requirement and fancy planets and that sort of thing? Have the default to be OFF, but if people want them so badly they can just change a config file or do a suitable build (or whatever the requirement is for changing these things) and lo, in their Ooniverse the E-bomb is alive and well.
Then everyone's happy and we can go back to our normal bantering about Griff's lovely paint jobs and suchlike.