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Posted: Wed Jul 21, 2010 2:39 pm
by Svengali
v2.0.5 is online.

Changes:
- Fixes pseudo compression for non existing object (if so).

Posted: Sat Jul 31, 2010 8:07 pm
by Svengali
v2.0.6 is online.

Changes:
- Bypasses CRC check if Priority 1 is used in inserted messages
- Slightly different date handling
- Cleanup

Posted: Thu Sep 23, 2010 10:52 pm
by Svengali
Snoopers2.0.7 is online.

DaddyHoggy and Disembodied are striking back .-)

Changes:
- 50 more newsflashes.
- 9 completely new pics and tweaked older pics.
- Updated test oxp with configuration for oxp developers.
- Autocollect galaxy based messages if packs are installed (not yet available).
- Changed fragment shader. Requires now uTime = "timeElapsedSinceSpawn";
- Changed model for GNN satellite. Looks nearly identical, but UVMap matches now.
- Changed Music/Reduced/Wireframe behaviour. Redux is now only used for internal news.
- Fix for Rooters flashers positions. Since v1.74 they were interfering with the model.
- Fix for 'compression' array if 2 or more news are inserted when docked and one is directly displayed.

Snoopers WIKI page

The DDDS-team .-)

Posted: Thu Sep 23, 2010 10:54 pm
by DaddyHoggy
8)

Posted: Fri Sep 24, 2010 10:07 pm
by pagroove
I'm popping out of my Vorlon ship just to say that I'm definitely gonna download this :) 8)
(lurking is difficult btw)

Posted: Fri Oct 22, 2010 8:39 pm
by Svengali
v2.0.8 is online.

Changes:
- Loading behaviour fixed.

Edit:

Snoopers2.0.9 is online - see DH's announcement.

DaddyHoggy created 50 news flashes for G2! R'n'R!

Changes:
- Galaxy 2 specific newsflashes
- OXPConfig2 compatibility
- Minor tweak for property checks for inserted news

Re: Snoopers

Posted: Fri Feb 18, 2011 9:36 pm
by Svengali
v2.1 is online, the doc will follow soon

Changes:
- Sound 'peep' preloaded (inflight used)
- Callback passes now the first 20 chars of the inserted message

Planned next features:
- JSON stringify
- Model orientation as additional parameter

Re: Snoopers

Posted: Mon May 16, 2011 9:31 pm
by Grimm
After a long time i'am playing Oolite again. I enjoyed your oxp in my older versions but unfortunately it seems not to work with my 175.2 windows version of Oolite. All other 175 compatible oxp are working fine but snoopers don't seem to be active. I played for a few days but there where no news at all. Or is the news frequency now much lower than in previos versions?

Re: Snoopers

Posted: Mon May 16, 2011 11:02 pm
by Svengali
Grimm wrote:
After a long time i'am playing Oolite again. I enjoyed your oxp in my older versions but unfortunately it seems not to work with my 175.2 windows version of Oolite. All other 175 compatible oxp are working fine but snoopers don't seem to be active. I played for a few days but there where no news at all. Or is the news frequency now much lower than in previos versions?
Welcome to the friendliest board this side of Riedquat, Grimm.

Just checked it and it looks good on my machine (Win too). The interval hasn't changed, but Snoopers needs Cabal_Common_Library.oxp to work properly.

Additionally the behaviour has changed to work mainly on main stations. For v2.1.1 I've added a script_info key [wiki]Snoopers_Doc[/wiki] to enable the newsflashes for other stations. Reason is that a script can't really say if a station is GalCop driven, populated at all, alien, hostile, etc. and it would look a little bit out of place if a newsflash gets displayed on a Thargoid station. With the script_info key OXPers can decide if they want newsflashes on their own stations or not.

To test if Snoopers works at all, simply change the settings via OXPConfig or edit the script (this.sliderA=0xa; and this.sliderB=0x0;). If you've edited the script, restart Oolite with Shift held down to rebuild the cache. Jump to the next system and dock at system main station. If it's not working, try to fly a bit around (1 day more). At least one day (gametime) must have passed.

Another easy way of testing is to use the Test OXP for Snoopers http://www.box.net/shared/3vn6cabc2q (88 KB)

Let me know if it's working.

Re: Snoopers

Posted: Tue May 17, 2011 9:52 am
by Grimm
Thank you for the quick answer and the warm welcome :D

Cabal Common Library is installed. With the test oxp snoopers works fine. But without i get no news, even after a few game days(docked mostly on main stations). Can i just leave the test oxp installed or is it only useful for coding and testing?

Re: Snoopers

Posted: Tue May 17, 2011 11:06 am
by Eric Walch
Svengali wrote:
Let me know if it's working.
I have seen no problems on my system. Also the insertion mechanism for other oxps works perfectly. In the past few weeks I have had two newsflashes from Snoopers, generated by ups. Some of the bigger ups mission insert those news flashes. This oxp interaction works great.

Re: Snoopers

Posted: Tue May 17, 2011 11:25 am
by Commander McLane
Grimm wrote:
Thank you for the quick answer and the warm welcome :D

Cabal Common Library is installed. With the test oxp snoopers works fine. But without i get no news, even after a few game days(docked mostly on main stations). Can i just leave the test oxp installed or is it only useful for coding and testing?
Perhaps you're just expecting too much action? I think the Snoopers announcements are meant to be rare events. So it is normal and expected behavior to have none of them over a few days.

Re: Snoopers

Posted: Tue May 17, 2011 1:22 pm
by Grimm
Commander McLane wrote:
Perhaps you're just expecting too much action? I think the Snoopers announcements are meant to be rare events. So it is normal and expected behavior to have none of them over a few days.
You were right. This time it took a bit longer. The first news flash started about 2 gameweeks from start. Everything work like it should work, thanks for this great ambient oxp! :D

Re: Snoopers

Posted: Tue May 17, 2011 6:43 pm
by Svengali
Good to know that it works. Thanks Eric and Grimm .-)

And CMcL is absolutely right (and your observation of ~2 weeks gametime).

Snoopers uses a algorithm that sets the interval between newsflashes (maximum interval is 25 days by default). If the interval has passed Snoopers checks the chance (default 30%) on entering the station Aegis. If OXPs have inserted own newsflashes (like Erics UPS-Courier) a additional mechanism is used when docked. This mechanism ignores the interval and raises the chance.

The DDDS team says - Have fun with Oolite...
oh, and remove the Test.oxp .-)

Re: Snoopers

Posted: Tue May 17, 2011 7:35 pm
by Switeck
I wish the newsflashes weren't just 1-time events. All too often I forget to check "F8" when I get a notice.
Could these be made to remain until you read them...and then disappear?
I feel like I'm missing important news.