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Posted: Wed Feb 17, 2010 7:13 pm
by DeepSpace
Thanks JazHaz, done. Now I have the site back. :D

Posted: Wed Feb 17, 2010 7:35 pm
by JazHaz
DeepSpace wrote:
Thanks JazHaz, done. Now I have the site back. :D
Only had two downloads reported to me since I set it up though.

Posted: Wed Feb 17, 2010 7:48 pm
by DeepSpace
ha ha typical. Everyone's been and got it already. Oh well hee hee :lol:

Posted: Wed Feb 17, 2010 7:57 pm
by goran
Thanks DeepSpace. This really makes my shaderless oolite experience much nicer. :)

Posted: Wed Feb 17, 2010 9:54 pm
by DaddyHoggy
JazHaz wrote:
DeepSpace wrote:
Thanks JazHaz, done. Now I have the site back. :D
Only had two downloads reported to me since I set it up though.
One of them was me! :wink:

Posted: Wed Feb 17, 2010 10:32 pm
by CheeseRedux
DaddyHoggy wrote:
JazHaz wrote:
DeepSpace wrote:
Thanks JazHaz, done. Now I have the site back. :D
Only had two downloads reported to me since I set it up though.
One of them was me! :wink:
And the other was me, a few hours ago. :D

Posted: Sat Feb 20, 2010 10:09 pm
by JazHaz
Two more downloads over the last couple of days.

..

Posted: Sat Feb 20, 2010 10:25 pm
by Lestradae
Why are the DS ships not on the Wiki?

You really should put them there ... the downloads would accelerate for sure :wink:

Re: ..

Posted: Sat Feb 20, 2010 10:45 pm
by JazHaz
The main problem is, despite Winston saying he would look at it, file uploads are still disabled and we cannot put pictures up. Which is needed really for OXPs like this, where its all on the graphics, and no new ships.

Re: ..

Posted: Sun Feb 21, 2010 4:25 am
by JazHaz
Lestradae wrote:
Why are the DS ships not on the Wiki?

You really should put them there ... the downloads would accelerate for sure :wink:
Have created a page for them now. And added an entry on the OXPs table.

http://wiki.alioth.net/index.php/Deepspace_Ships

Posted: Tue Feb 23, 2010 3:40 pm
by JazHaz
Now that file uploads have been restored, I have added images to the wiki page.

Looks good now! :D

Posted: Tue Feb 23, 2010 10:36 pm
by DaddyHoggy
Looks great! 8)

Posted: Fri Feb 26, 2010 1:24 am
by JazHaz
There has been quite a few more downloads of the OXP reported to me from box.net, especially since images were put on the Wiki!

Posted: Fri Feb 26, 2010 10:25 am
by Griff
i grabbed it first thing on monday when i got into work! haven't had a chance to play oolite with it yet but that screenshot of all the ships arranged neatly is lovely - it's like a modern update on that ship chart you used to get with the original elite (well the c64 version anyway)

Posted: Fri Feb 26, 2010 12:31 pm
by snork
JazHaz wrote:
There has been quite a few more downloads of the OXP reported to me from box.net, especially since images were put on the Wiki!
I have been one of them. With the nice experience with the griff convenience store in yah (thanks again DH), I thought I might try using Griff's ships too, although me being without shaders.

And it works, I get better looking ships. :D
Of course they do not look as good as with shaders and stuff (judging from your screenshots), but still.
I started flying up to anything out there, circling around it, just to look.
Without shaders used the look reminds me of some comicbook designer from the 80#s, but I forget which one. Moebius ?

But they come at a price :(
The max number of entities before framerate drops below critical value lowers - from ~110 to maybe ~80 or 90 - my PC is just too poor. :?

No flashers for non-shader.
No shininess for non-shader - makes them hardly visible until maybe 10 to 15 km distance - adds some more challenge.
(I thought about adding nonshader entries in the plist for flashers and materials, but got a headache from trying to understand it, eg. what flasher coordinates to use for the coriolis and the constore. Will try again sooner or later)

Still they look really good even without shaders.

Oh, wait, with 1.74-trunk, I did not get the ships to show as demoships. just the usual default Cobra3 showing. Will need to learn about that next.