Posted: Sun Feb 15, 2009 6:54 pm
Can you try running it through a fuel station and see if you get the crunch too?
For information and discussion about Oolite.
https://bb.oolite.space/
This crash is in third-party software. I suggest you send that crash report to Marc Moini.gorans wrote:And this is a first compiled oolite in a long time that didn't crash on me on load player or launch from station.Code: Select all
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000434f4d6d Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0xfffeff18 objc_msgSend_rtp + 24 ... 27 ...rcmoini.smartscrollx_sxobjc 0x007e7d7c SmartScroll_objc + 16120 28 com.apple.AppKit 0x91f07d98 -[NSApplication run] + 736 29 com.apple.AppKit 0x91ed879c NSApplicationMain + 440 30 org.aegidian.oolite 0x00003904 main + 60 (main.m:13) 31 org.aegidian.oolite 0x000022d0 _start + 336 (crt.c:272) 32 org.aegidian.oolite 0x00002178 start + 56 CRASH to desktop...
Fascinating. A quick google suggests that one’s a crash in the crash reporter itself. That makes the crash report itself a bit useless, though. :-/Code: Select all
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000008741000 Crashed Thread: Unknown Error Formulating Crash Report: *** -[NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: VMUSignaturePath) 0x91bfddc0 0x91d1e4ec 0x91bfdcd0 0x91bfdd08 0x94b31554 0x00071c00 0x000804d8 0x00080614 0x00003004 0x00009ad4 0x0000b84c 0x0000b63c 0x95fdccc8 0x0000ad58 0x95faf028 Backtrace not available
I KNOW this is the wrong thread but since I have no reputation to trash...another_commander wrote:I just tested with the Griff Boa and I can tell you that the turrets work with SVN 2065. Remember: Turrets need a) a target set, b) the target to be hostile, c) the target to be in range.
Ohh... I have plenty of reports wihout steermouse:This crash is in third-party software. I suggest you send that crash report to Marc Moini.
Code: Select all
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000281578bc
Crashed Thread: 0
Application Specific Information:
[script.load.world.listAll]: Loaded 54 world scripts: "ams_system" 1.00, "behemoth" 2.5, "behemoth-spacewar"....
Thread 0 Crashed:
0 com.apple.CoreFoundation 0x953c8648 __removeHandler2 + 400
1 com.apple.CoreFoundation 0x953c8c4c _CFDoExceptionOperation + 1284
2 org.aegidian.oolite 0x00023fcc -[Universe newShipWithName:] + 368 (Universe.m:2940)
3 org.aegidian.oolite 0x00023db0 -[Universe newShipWithRole:] + 64 (Universe.m:2898)
4 org.aegidian.oolite 0x0002e690 -[Universe populateSpaceFromHyperPoint:toPlanetPosition:andSunPosition:] + 2800 (Universe.m:1377)
5 org.aegidian.oolite 0x0002d7b0 -[Universe setUpSpace] + 3116 (Universe.m:1064)
6 org.aegidian.oolite 0x0003aef0 -[Universe initWithGameView:] + 2612 (Universe.m:287)
7 org.aegidian.oolite 0x0000dbf8 -[GameController applicationDidFinishLaunching:] + 500 (GameController.m:228)
8 com.apple.Foundation 0x928f4114 _nsnote_callback + 372
9 com.apple.CoreFoundation 0x9533c7c8 _CFXNotificationPostNotification + 920
10 com.apple.Foundation 0x928f17bc -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
11 com.apple.AppKit 0x9355ed34 -[NSApplication _postDidFinishNotification] + 108
12 com.apple.AppKit 0x9355ec4c -[NSApplication _sendFinishLaunchingNotification] + 80
13 com.apple.AppKit 0x934e65f0 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 260
14 com.apple.AppKit 0x934e5e28 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 88
15 com.apple.Foundation 0x92914988 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 480
16 com.apple.Foundation 0x9291475c _NSAppleEventManagerGenericHandler + 236
17 com.apple.AE 0x90d24ce0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 164
18 com.apple.AE 0x90d24be8 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 40
19 com.apple.AE 0x90d249ec aeProcessAppleEvent + 212
20 com.apple.HIToolbox 0x9564b4ac AEProcessAppleEvent + 52
21 com.apple.AppKit 0x934e3954 _DPSNextEvent + 1156
22 com.apple.AppKit 0x934e30dc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
23 com.apple.AppKit 0x934dcd98 -[NSApplication run] + 736
24 com.apple.AppKit 0x934ad79c NSApplicationMain + 440
25 org.aegidian.oolite 0x00002190 _start + 336 (crt.c:272)
26 org.aegidian.oolite 0x00002038 start + 56
...and sometimes the turrets do fire, but when I look from the outside, it appears as if they don't. Maybe that's also reason for a good amount of "turrets don't work" reports like mine in the past! I noticed that the turrets do work even if they don't fire visibly is that the ship I targeted was destroyed and I got the bounty. I don't know why I sometimes could not see shots - maybe I would have seen them further in the distance, but that the viewpoint and angles to the enemy just didn't work out well in those cases.another_commander wrote:I just tested with the Griff Boa and I can tell you that the turrets work with SVN 2065. Remember: Turrets need a) a target set, b) the target to be hostile, c) the target to be in range.
You can turn those off using logcontrol.plist, y’know. :-)Screet wrote:...and switched back to the original version when my logfile was spammed by deprecated-warnings.
I didn't have a look at that...I knew that some part is configurable, but I thought: "Hell, did they change everything? Will it still run OK or should I wait until they fixed all OXPs for that release?". Maybe I was too afraid, but then I knew that the 1.72.2 runs...and that it's just a graphics bug I've been playing with since the beginning. The 9.1 drivers fix the garbled display problems very well, but not always, and it still reports 0MB of texture memory for OpenGL, slowing things down.Ahruman wrote:You can turn those off using logcontrol.plist, y’know.Screet wrote:...and switched back to the original version when my logfile was spammed by deprecated-warnings.
When you look in the code the first level of collision detection compares collision radii. So it is in fact a sphere and no box. And the sphere peeks out of the box in the mid of the faces and cuts its corners of.Thargoid wrote:Sorry, I meant that the boundary box of the caddy seems (at least visibly) to fit inside the hole in the station.
Thank you very much!!!Thargoid wrote:As some people are having problems, I've updated the OXP to introduce also a fuel satellite.
...
Tried it with some debugging going, will sort through the logs soon.
...and even further improved lookClymAngus wrote:I've done some redesigning the caddy should go through a little better now.
Smaller, sleeker better gun accuracy. You know all the things that titted people off with the original.