Posted: Sat Jul 17, 2010 5:02 pm
Thanks Kaks, that did it. Not a scripter myself, and unfamiliar with where to look for these things. . .
Super! I love HUDs! That's why I put your Steampunk up on the Expansions Manager...
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) HUD Selector compatibility - very important for easily trying out a new HUD1
) MFD's - between 2 and 12 (your current ones are too old to have any, and blot out the 2 which the Vanilla game would award).2
) ability to move message & communication logs from default positions3
) Joystick Precision Indicator (see JB HUD's version)4
) Missile Identifier included in ChupacabraHUD (vital - see [https://wiki.alioth.net/index.php/Categ ... _%26_Bombs here]!) 5
) Current Location Display (with Current Risk Notifier) included in Deeper Space HUD (seen as a cheat by some)6
) Gubbins included in Vimana HUD (includes warning signs for low altitude/energy/shields/high temperature, extra add-on modules (purchasable) with some of the functions of the Combat & Navigation MFD's 7
) Gubbins included in Dangerous HUD (includes music, choice of layouts/colour - fighter cockpit view, hauler cockpit view and glass only view, six colours)8
) Gubbins included in Xenon HUD (includes sun-glare contrast, extra laser reticles, two colours - chosen in-game with Library.oxp)9
) Ability to change distance units (km, miles, OU, Torans, cavezzi) would make it a winner from my perspective (Galactic Almanac does this)9
) Equipment lights (as in Coluber's HUD's, but also as in the Vimana HUD & Z-GrOovY MiLHUD)