The HUD-shop
Moderators: winston, another_commander
No problem, that gives us programmer/scripty types an opportunity to show off our arcane knowledge!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: The HUD-shop
Super! I love HUDs! That's why I put your Steampunk up on the Expansions Manager...
Additions to modern HUDs include
0
) HUD Selector compatibility - very important for easily trying out a new HUD1
) MFD's - between 2 and 12 (your current ones are too old to have any, and blot out the 2 which the Vanilla game would award).2
) ability to move message & communication logs from default positions3
) Joystick Precision Indicator (see JB HUD's version)4
) Missile Identifier included in ChupacabraHUD (vital - see [https://wiki.alioth.net/index.php/Categ ... _%26_Bombs here]!) 5
) Current Location Display (with Current Risk Notifier) included in Deeper Space HUD (seen as a cheat by some)6
) Gubbins included in Vimana HUD (includes warning signs for low altitude/energy/shields/high temperature, extra add-on modules (purchasable) with some of the functions of the Combat & Navigation MFD's 7
) Gubbins included in Dangerous HUD (includes music, choice of layouts/colour - fighter cockpit view, hauler cockpit view and glass only view, six colours)8
) Gubbins included in Xenon HUD (includes sun-glare contrast, extra laser reticles, two colours - chosen in-game with Library.oxp)9
) Ability to change distance units (km, miles, OU, Torans, cavezzi) would make it a winner from my perspective (Galactic Almanac does this)9
) Equipment lights (as in Coluber's HUD's, but also as in the Vimana HUD & Z-GrOovY MiLHUD)Reference: https://wiki.alioth.net/index.php/Category:HUDs_OXPs
ChupacabraHUD's Missile Identifier
Deeper Space HUD's Current Location Display (with Current Risk Notifier) - top left corner
Vimana HUD's Alerts - a real selling point for new players
Xenon HUD's Crosshairs
Z-GrOovY MiLHUD's Equipment Lights
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?