Re: Development: Arachnid SB
Posted: Tue Mar 22, 2011 1:30 am
that's right - the flat normalmap is just that - a uniform blue square. Oolite uses a flat one by default. I only did that so I wouldn't have to rewrite my shader, however, it is so simple that I could just use materials... now I seem to be able to get them working. So look for an update at some point when I need a distraction from re2dux ships. (Note: the neolite shipset has a flat normalmap in it - just cpy it over.)