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Development: Arachnid SB

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

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Simon B
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Re: Development: Arachnid SB

Post by Simon B »

that's right - the flat normalmap is just that - a uniform blue square. Oolite uses a flat one by default. I only did that so I wouldn't have to rewrite my shader, however, it is so simple that I could just use materials... now I seem to be able to get them working. So look for an update at some point when I need a distraction from re2dux ships. (Note: the neolite shipset has a flat normalmap in it - just cpy it over.)
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maik
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Re: Development: Arachnid SB

Post by maik »

Added the Katipo to the WIP section of the [wiki]OXP List[/wiki].
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