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Posted: Wed Oct 29, 2008 7:42 pm
by pagroove
@Micha:

WinXP.

Posted: Wed Oct 29, 2008 10:18 pm
by Micha
@pagroove:

Here you go:
[edit]Link pulled - if anybody else wants it, send me a PM[/edit]

Let me know if you have any problems - there's readme files in the package.

Posted: Thu Oct 30, 2008 12:00 am
by TGHC
Send that man a beer, I'll pay!

Thanks matey

Posted: Thu Oct 30, 2008 12:17 am
by pagroove
Hey man !!!! Thnx. Shouldn't it be on the test releases page of Oolite EDIT> (I've seen the readme now and the answer is no ) though?
and now back on topic. Gonna try the docking things soon! :wink: :D

But 1000th times thanx

Posted: Thu Oct 30, 2008 7:13 am
by another_commander
Just wanted to say that, although Micha has been a member of the dev team for a while now, we cannot provide support for an unofficial release. Anyone using the package linked to above does so at their own risk.

Posted: Thu Oct 30, 2008 8:46 am
by Micha
I mention in the readme that this package is unofficial (in BIG LETTERS) :D

Posted: Thu Oct 30, 2008 9:04 am
by Commander McLane
Micha wrote:
I mention in the readme that this package is unofficial (in BIG LETTERS) :D
Aaaaah, the age-old problem that nobody reads readMe's... :?

Posted: Thu Oct 30, 2008 2:53 pm
by Micha
Having now managed to test the package on another machine I discovered that there's a couple of DLLs which needed updating/replacing. I've also added the required DTDs in the case where your machine can't access them online.

Also changed the titlebar version string to highlight the fact that this is an unofficial version.

Package is at Rev2 now - same URL just updated filename. PM me if you want the full link.

Posted: Thu Oct 30, 2008 6:30 pm
by pagroove
Excellent this approach control. Just docked at Tionisla. Traffic was heavy and a Trader crashed on approach and because of that the station declared an emergency and my docking slot was withdrawn. Also excellent to wait till the launching tubes are cleared!

Just an add on suggestion: could this also be reversed so that you have to ask launch clearance. Now it is so that the controllers know that there are ships in the launch queue but shouldn't they also know when you want to take off?

Posted: Thu Oct 30, 2008 6:36 pm
by another_commander
pagroove wrote:
Just an add on suggestion: could this also be reversed so that you have to ask launch clearance. Now it is so that the controllers know that there are ships in the launch queue but shouldn't they also know when you want to take off?
Veto on this. It would be extremely frustrating having to wait for traffic to move every single time you must launch. During testing, I had many times 6 or more ships in the queue. I would never want to subject a player to such kind of standby.

Posted: Thu Oct 30, 2008 6:39 pm
by pagroove
mmm you are right I think. I understand. It would certainly slow down gameplay. Anyway it is excellent already :D

Posted: Thu Oct 30, 2008 6:49 pm
by Micha
Launch clearance already exists in a way - your ship clock is is wound forwards by 10 minutes whenever you launch. So while its not explicit you can imagine it happening.

Posted: Fri Oct 31, 2008 7:05 am
by Commander McLane
Micha wrote:
Launch clearance already exists in a way - your ship clock is is wound forwards by 10 minutes whenever you launch. So while its not explicit you can imagine it happening.
Which is by the way--Selezen made a remark in this direction as well--much more Elitey. You know, that old the-important-part-of-the-gameplay-happens-in-your-head thing.

Posted: Mon Nov 03, 2008 3:29 am
by FSOneblin
another_commander wrote:
No, not for every planet. You do it once in the universal section of planetinfo.plist
Ok, now that it is out 1.72, where could I find the planetinfo.plist?
FSOneblin

Posted: Mon Nov 03, 2008 10:10 am
by LittleBear
In the Config folder (which is in Reasorches, which in turn is in Oolite.app).