Not only is the fix not working, I found something else wrong (or an unintended feature
).
I changed ships at one point (happens, you know?) from the starting Cobbie to a Python. I had a repair system bought for the Cobbie and had to use up two charges during the early stages. I then sold the Cobbie, bought the Python and the screen indeed showed I had 8 charges left for the Python.
But when I bought a new RS I started off with 8 available charges, instead of the intended 10. Having just used one up, I now have 7 charges left. (BTW, removing and re-installing the OXP does NOT clear the remaining charges count!)
At what time will you be allowed the full 10 charges again? And if this is a feature, shouldn't the price of the repair system then be reduced depending on how many charges you still have left/would still have had if you hadn't sold the ship)?
I downloaded version 2.07 on Monday (16/07) if that is any help, through the OXP-list.
Other than this bug/feature a GREAT OXP.