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Posted: Tue May 13, 2008 1:07 pm
by Captain Hesperus
Elite IV?
Who needs it.
Captain Hesperus
Posted: Tue May 13, 2008 3:16 pm
by ovvldc
Maybe it is possible to have the revised police viper change signals as its AI status changes? Flashing blue lights when they move to intercept a fugitive or something.... Or was that what you meant anyway?
-Oz
Posted: Tue May 13, 2008 3:58 pm
by another_commander
ovvldc wrote:
Maybe it is possible to have the revised police viper change signals as its AI status changes? Flashing blue lights when they move to intercept a fugitive or something....
I believe this is what is already happening with police ships. According to the policeInterceptAI, the first thing they do is switch on lights.
Posted: Tue May 13, 2008 5:08 pm
by TGHC
another_commander wrote:Here are some more. The next two are featuring DreamTeam models:
Adder exiting atmosphere, heading to Coriolis:
Coriolis station launching defense Viper:
And last but not least, Qutiri, one of the most beautiful planets in the Ooniverse:
brilliant
Posted: Tue May 13, 2008 8:22 pm
by ovvldc
another_commander wrote:I believe this is what is already happening with police ships. According to the policeInterceptAI, the first thing they do is switch on lights.
I see. Maybe I am too much of a law-abiding trader...
Best wishes,
Oscar
Posted: Tue May 13, 2008 8:38 pm
by Svengali
Wow, the viper looks really cool and the Adder (specially the cockpit windows) looks awesome.
**want more**
Posted: Wed May 14, 2008 12:11 pm
by CaptKev
Posted: Wed May 14, 2008 1:03 pm
by Commander McLane
Nice. Although the moon in the background looks too much like Earth's moon for my taste.
Posted: Wed May 14, 2008 1:20 pm
by Killer Wolf
@captKev : goddamn, that's a glorious screenshot. looks like i'm missing a few OXPs, must admit to have been long gone from playing Oolite for a while, sidetracked into doing a mission for Delta Force Black Hawk Down.
which oxps are those items from?
Posted: Wed May 14, 2008 2:16 pm
by CaptKev
@Killer Wolf, version 1.71 of Oolite with griff_shady_station, Rusty Ships, System Redux and Fighter HUD.
Posted: Wed May 14, 2008 3:24 pm
by Commander McLane
Here's an alternative version to my earlier screenshot. The sun and the planet make for a completely different lighting.
Here the earlier one again for comparison:
Posted: Thu May 15, 2008 1:24 am
by pagroove
@ all,
Wow great!
Keep them coming!
Posted: Thu May 15, 2008 1:56 am
by Cmdr. Maegil
Nope, the alternative is fundamentally wrong.
You can't have liquid oceans and that amount of sunlight without a creating a very active atmosphere - but there are no clouds on the planet.
Posted: Thu May 15, 2008 9:13 am
by Commander McLane
Well, that's an issue of System_Redux. The clouds of the clouded planet are simply in the texture itself. The Mars-like planet with oceans has no clouds.
Which brings up the question why (all!) the System_Redux planets don't have the usual Oolite-clouds? Answer: because System_Redux doesn't actually use the addPlanet-method, but the addMoons-method, which supresses the cloud-layer. Therefore they can't have clouds, if the textures themselves don't have them.
EDIT: Which still leaves the question why there is some kind of atmosphere around the planets (which shouldn't be there for objects that are added with the addMoon-method). Anyway, the absence of a cloud layer may also be due to the setting of percent_cloud to 0.0 in the universal-entry of the planetinfo.plist in System_Redux (although I'm not sure whether that is even supposed to work, if it's not a key of the planet-entry).
So that would be a "lack of realism"-complaint to the authors of System_Redux.
Posted: Thu May 15, 2008 10:15 am
by pagroove
Anything can in the Oolite Ooniverse.