Try imageshack!Hoopy wrote:Anybody got somewhere I can upload an image or two to show the sort of thing it spits out?
And while I'm posting: what about this texture for a tech planet?
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Try imageshack!Hoopy wrote:Anybody got somewhere I can upload an image or two to show the sort of thing it spits out?
I must admit I did discover planetpixelemporium before they started charging for there bigger texture maps.Disembodied wrote:Hmm... an interesting site here. Permission would be required to use the textures but it should be free of charge, at least! (Edit: just noticed LittleBear beat me to this one by some considerable margin...)
And some of the planetary maps here might be useable... Callisto and Ganymede have a sort of scarred industrial look to them.
@ Hoopy: In the long run I would prefer a procedural approach in-game, so I think you're on the right track finding out believable parameters for procedures.Hoopy wrote:right. i have a procedural texture generator working now.
It needs a GUI (instead of rebuilding the code each time) to get allow easy adjustment of the parameters
It needs a a better 2D interpolation than simple linear between the nearest 4 points. Although adding extra smoothing on the later passes does stop all the peaks looking too much like pyramids.
It possibly needs some sort of palette generating tool as well, it took me a while fiddling about with polynomials to generate a mars like palette... Otherwise it can always be tweaked in photoshop etc.
I'd forgotten how fiddly all this stuff is from first principles!
And how much fun it is once you get it working!
Anybody got somewhere I can upload an image or two to show the sort of thing it spits out?
http://www.flickr.com/photos/24657513@N04/