+golb!+
*slowly and silently goes to the exit*
Moderators: winston, another_commander
+golb!+
Download link.PURPOSE
This expansion packs toughens up some rock hermits - or, toughens them *further* if some other pack already makes them harder.
RECOMMENDED OTHER EXPANSION PACKS
• This expansion pack is compatible with, and is best used with, 'Spicy Hermits' by Spara.
• Also, to add more types of defence ships for the hermits, install, in addition to HarderHermits, these OXPs of mine:
- Super Sidewinder
- Fer-de-Lance 3G
ACKNOWLEDGEMENTS
My thanks to the following:
- spara (who wrote 'Spicy Hermits', which is much more ambitious than this my OXP);
- dybal (for encouragement and suggestions).
NOTE FOR EXPANSION PACK MAKERS
This expansion pack works mainly in the following way. It uses the this.shipExitedWitchspace handler. When Oolite sends my code a message that that handler has fired, my code seeks entities with rock-hermit roles and then (sometimes) does things to (some of) them.
I've been thinking long and hard about the possibility of having a full shutdown switch somewhere for a Hermitage. Here's where I'm up to.JiCeyCraft wrote: ↑Thu Oct 29, 2020 10:51 pmThe Rock Hermit we would want to be the owner would not be necessarily active.
This!
compromise by outsourcing the maintenance to allow player to depart system for extended but not indefinite periods, for trade, contracts or missions
No worries. Possibly evidence that it's not fun in its current form, which is always a risk with the fundamental gameplay shift this OXP is attempting to implement.
The first few lines I thought “this is the persona of an engineer in Oolite who is unhappy about processes and organizations and such. But then it started sounding more like a personal attack. In good faith, careful with words!JiCeyCraft wrote: ↑Fri Feb 26, 2021 7:55 amWe DO NOT disembark our Ship when we are working on the Rock Hermit facilities.
We STAY INSIDE our Ship. We USE our Ship's Life Support. NOT the Rock Hermit's Life Support.
So, how come the Rock Hermit CAN kick you out, when NOBODY is INSIDE it?
THIS is where your current version of Hermitage is FLAWED.
WHEN the RH's Life Support is not USED, it should NOT kick you out.
You get that, now?
I tend to conduct my business with rock hermits in their inner sanctum, usually in a comfy chair with a glass of whichever liquor I happen to be selling. Aside from being an interstellar courier, my mission in life is to keep rock hermits supplied with booze!We DO NOT disembark our Ship when we are working on the Rock Hermit facilities.
I always envisaged the opposite. Oolite doesn't explicitly tell us one way or the other, so this is quite subjective. Both views are perfectly valid.JiCeyCraft wrote: ↑Fri Feb 26, 2021 7:55 amWe DO NOT disembark our Ship when we are working on the Rock Hermit facilities.
This mechanic was always a bit of a "let's try it and see". I wanted there to be some serious repercussions for allowing the life support to fail, but it might be a bit too severe.JiCeyCraft wrote: ↑Fri Feb 26, 2021 7:55 amWHEN the RH's Life Support is not USED, it should NOT kick you out.
Quite.
Okay