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Re: Hoopy Casino

Posted: Tue Nov 04, 2014 5:07 pm
by Fatleaf
Smivs wrote:
I bet Mandoman has done something suitable... 8)
Look at his Terra. Paint it all black turn it on its nose and bingo 8)

Re: Hoopy Casino

Posted: Tue Nov 04, 2014 6:39 pm
by Cody
If you're gonna use ships, surely it'd be better to stick to the core set - and I'd suggest the Boa.

Re: Hoopy Casino

Posted: Wed Nov 05, 2014 6:53 am
by Ranthe
Disembodied wrote:
And maybe Thargoids could be wild ...
They're bloody furious whenever I've met 'em! :wink:

Re: Hoopy Casino

Posted: Wed Nov 05, 2014 10:03 am
by Disembodied
Cody wrote:
If you're gonna use ships, surely it'd be better to stick to the core set - and I'd suggest the Boa.
That could work ... all the ships in plan view, from above, solid colour with thin white lines for the edges: a black Cobra III pointing up, for Spades; a red Moray Starboat, pointing up, for Hearts; a red Python, pointing up, for Diamonds; and a black Boa, pointing down, for Clubs.

Re: Hoopy Casino

Posted: Wed Nov 05, 2014 4:37 pm
by Cody
'The only person on the scene missin' was the Jack of Morays!

Re: Hoopy Casino

Posted: Wed Nov 05, 2014 4:56 pm
by Disembodied
Just had a better idea for Clubs: an Anaconda with two Sidewinder escorts (one off each bow), all black, flying down.

Re: Hoopy Casino

Posted: Wed Nov 05, 2014 7:56 pm
by Zireael
Disembodied wrote:
That could work ... all the ships in plan view, from above, solid colour with thin white lines for the edges: a black Cobra III pointing up, for Spades; a red Moray Starboat, pointing up, for Hearts; a red Python, pointing up, for Diamonds; and a black Boa, pointing down, for Clubs.
Love love love the idea.

Re: Hoopy Casino

Posted: Thu Nov 06, 2014 12:56 am
by CaptSolo
A lot of ideas for card / ship design. Meanwhile, I have been in GIMP workshop.
Gecko = Clubs, Viper Interceptor = Hearts, Cobra 3 = Spades, and Python = Diamonds.

Re: Hoopy Casino

Posted: Thu Nov 06, 2014 1:14 am
by Diziet Sma
Nice! 8)

Re: Hoopy Casino

Posted: Thu Nov 06, 2014 2:09 pm
by Amah
looking good. Maybe flip the anaconda horizontally, otherwise a Pilot who had too much of Megaweed mistakes it for the viper ;-)

Re: Hoopy Casino

Posted: Thu Nov 06, 2014 8:50 pm
by CaptSolo
Other submissions are more than welcome. Then perhaps we can come to a consensus.

Re: Hoopy Casino

Posted: Thu Nov 06, 2014 8:58 pm
by spara
The dice game is now working. I'm not much of an artist or wordsmith, so if someone is willing to theme the dice game to fit the Ooniverse and write a few lines of hoopysque text, I'll be happy to send the test version in pm.

Re: Hoopy Casino

Posted: Fri Nov 07, 2014 12:48 am
by Wildeblood
CaptSolo wrote:
Other submissions are more than welcome. Then perhaps we can come to a consensus.
I would swap the cobra and the viper; viper pointing upward, cobra pointing downward. And not think too much about how they equate to spades, hearts, clubs & diamonds, remembering they are an English speaking convention only and others here would know different card suits.

Re: Hoopy Casino

Posted: Fri Nov 07, 2014 1:48 am
by SteveKing
Wildeblood wrote:
CaptSolo wrote:
Other submissions are more than welcome. Then perhaps we can come to a consensus.
I would swap the cobra and the viper; viper pointing upward, cobra pointing downward. And not think too much about how they equate to spades, hearts, clubs & diamonds, remembering they are an English speaking convention only and others here would know different card suits.
My couple of cents would be to point the Python up and the Gecko down. Or change the Gecko to a Moray boat pointing up. But if shapes need to be very different because traditional suit shapes need not be followed, then use a worm or transporter as the 'clubs'.

Re: Hoopy Casino

Posted: Fri Nov 07, 2014 2:22 am
by CaptSolo
If the suits do not equate then perhaps all the ships should point up, becoming their own Oolitey suits and just retain the colors to differentiate.