Yep, that was me!spara wrote:Luckily only one download of the previous one.
[Release] Station Ads
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- Cody
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Re: [WIP] Station Ads
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Station Ads
It's a 1.0 release time. I haven't encountered any more errors so it's time to make it available from the manager.
* Compatible with the default and Griff's normalmapped system stations.
* Adds changing dock ads to all system stations.
* Adds changing front ads to roughly 1/2 of the stations in a sector/galaxy. Systems to be advertised in are selected by their marketing potential. The busier/safer the system, more likely it will have front ads. The busiest and safest stations will have more front ads than quiet/unstable systems.
* Over 400 selected ads from YAH! oxp and thread included.
* All models used are borrowed/modified from YAH! oxp. Models, textures and custom shaders originally by Griff and Ahruman.
Now it's out. Have fun.
* Compatible with the default and Griff's normalmapped system stations.
* Adds changing dock ads to all system stations.
* Adds changing front ads to roughly 1/2 of the stations in a sector/galaxy. Systems to be advertised in are selected by their marketing potential. The busier/safer the system, more likely it will have front ads. The busiest and safest stations will have more front ads than quiet/unstable systems.
* Over 400 selected ads from YAH! oxp and thread included.
* All models used are borrowed/modified from YAH! oxp. Models, textures and custom shaders originally by Griff and Ahruman.
Now it's out. Have fun.
- ffutures
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Re: [Release] Station Ads
Working well - I suspect that I will be manually docking more often from now on...
My favourite so far:
My favourite so far:
Re: [Release] Station Ads
Haha, I love this one too! Time to grab the OXZ, I guess...
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Re: [Release] Station Ads
hmmh, apart from the fact that ADCK's Bulk Haulers still need adoption, iirc markets are also broken and packaging as OXZ, those station ads could also be nice way to get more variety of ads displayed and it even works without shaders.
Amah
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- ffutures
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Re: [Release] Station Ads
Seen at Teonan in G2 (Corporate State, Average Ind. Pop. 5.7 B, Prod. 45144 MCr. HC: 10, TL: 13, Human Colonials. )
Capitalism at its finest...
Capitalism at its finest...
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Re: [Release] Station Ads
I think I found a bug:
The ad picture in the foreground is floating freely. The system is Lezaer (G3), rich industrial, corporate state, TL 14, gross productivity 52800 MCr, dodecahedron station. The other ads including the tunnel ads are ok.
The ad picture in the foreground is floating freely. The system is Lezaer (G3), rich industrial, corporate state, TL 14, gross productivity 52800 MCr, dodecahedron station. The other ads including the tunnel ads are ok.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Re: [Release] Station Ads
Nice shots, ffutures . The first one is funny: "We have this one ad screen and currently it's not working."
Amah, Bulk Haulers definitely need someone to fix them. If only I had time...
Fritz, thanks for the report . Bug found and fixed. New version (1.0.1) uploaded to the manager.
Amah, Bulk Haulers definitely need someone to fix them. If only I had time...
Fritz, thanks for the report . Bug found and fixed. New version (1.0.1) uploaded to the manager.
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Re: [Release] Station Ads
Wow, I reported this bug shortly before 2:00 AM, and now it is fixed already! Do you ever sleep?
Thank you, I'll try and test it this evening!
Thank you, I'll try and test it this evening!
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Re: [Release] Station Ads
I was at sleep when you reported and had an extra hour in the morning to spend before going to work. And I instantly knew the culprit, so it was an easy fix.Fritz wrote:Wow, I reported this bug shortly before 2:00 AM, and now it is fixed already! Do you ever sleep?
Thank you, I'll try and test it this evening!
- Smivs
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Re: [Release] Station Ads
Maybe it's just me, but I quite liked the look of that floating 'Holo-Ad'....
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- Cody
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Re: [Release] Station Ads
No, not just you! My first thought was could you fly through it (if positioned elsewhere)?Smivs wrote:Maybe it's just me, but I quite liked the look of that floating 'Holo-Ad'....
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
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Re: [Release] Station Ads
That makes three of us..Cody wrote:No, not just you! My first thought was could you fly through it (if positioned elsewhere)?Smivs wrote:Maybe it's just me, but I quite liked the look of that floating 'Holo-Ad'....
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [Release] Station Ads
Fly through Holo-Ads? Sure, with effectdata.plist that would be easy. Maybe that idea could be developed so that in the highest TL systems could somehow utilize these.
- Cody
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Re: [Release] Station Ads
Sweet!spara wrote:Fly through Holo-Ads? Sure, with effectdata.plist that would be easy.
Yes, I was thinking of the higher TL systems - instead of on the station itself, could they be floating either side of the launch corridor?spara wrote:Maybe that idea could be developed so that in the highest TL systems could somehow utilize these.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!