Page 6 of 14
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Mon Jun 08, 2015 7:11 pm
by Ramen
*sound of devouring cookies* ...Do you guys have any milk?
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Mon Jun 08, 2015 8:23 pm
by Norby
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Mon Jun 08, 2015 8:46 pm
by Ramen
That's a good idea. I'm not very familiar with images though. Also, it would be cool if the ships were shown in the hangar.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Mon Jun 08, 2015 9:31 pm
by Norby
Insert an extra confirmation screen when select a ship, use Sure/Nope choices and these:
Code: Select all
mission.runScreen({
model: "["+this._shipsStored[choice][1]+"]", //dataKey of the selected ship
spinModel: true,
background: {name: "Image_by_Author.png", height: 480}, //always 480, not the height of the image
title: "Hyperspace Hangar",
...
Rename the selected png to contain the original image title and author name - I follow this mode in my HD pack to avoid plagiarism.
A jpg must be converted to png first, like save as png with
xnview.
Put into the Images subfolder within your oxz and write a credit about the author, source url and license into the readme.
All of your screens should get the same background line.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Mon Jun 08, 2015 10:35 pm
by Ramen
Thanks for the information!
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Tue Jun 09, 2015 4:01 pm
by Ramen
I cannot find the license for this one. Could you tell me where to find it?
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Tue Jun 09, 2015 6:23 pm
by Norby
Ramen wrote:Could you tell me where to find it?
Here, a special one.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Tue Jun 09, 2015 7:15 pm
by Ramen
Alright, I have created a new version using Kheng's image, as well as a bugfix.
You can find version 1.9.0 here:
http://wiki.alioth.net/img_auth.php/3/3 ... _1.9.0.oxz or using the expansion manager.
As I am being grabbed by real life, features description will have to wait. Sorry.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Tue Jun 09, 2015 8:23 pm
by Norby
Nice work!
Here with Xenon UI there was no background until I added
Code: Select all
var w = worldScripts.XenonUI;
if (w) w.$addMissionScreenException("HyperspaceHangar");
into the startUp and a
and the sometimes missing background into all
mission.runScreen
, but now good.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Wed Jun 10, 2015 1:03 am
by Ramen
Thanks for the info! By the way, when you say "sometimes missing background screen" do you mean the non-storage screens? It had been my intention to keep those blank, but I may change that if the users demand.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Wed Jun 10, 2015 3:03 am
by Ramen
Alright! ANOTHER update!
Version 1.9.1 is out. New features (and also old features not yet described) include:
-GRAPHICS!
-bugfix for ship-won't-sell situation when trying to sell-then-switch.
-thanks to Norby's mind, an image for every hangar-related screen.
-also thanks to the Norbmind, compatibility with Xenon UI.
You can get it here
http://wiki.alioth.net/img_auth.php/1/1 ... _1.9.1.oxz or in the good old, oft mentioned, seriously-I'm-really-getting-tired-of-typing-this, expansion manager. (I've had to type a lot of version updates recently
)
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Wed Jun 10, 2015 4:25 am
by Ramen
VERSION 1.9.1 HAS HAD 1 HOUR AND14 MINUTES TO LIVE. CLEARLY, IT'S TIME FOR AN UPDATE.
VERSION 1.10.0 IS OUT. THAT'S RIGHT 1.
10.0. BECAUSE I DON'T MAKE VERY MANY BACKWARDS-INCOMPATIBLE CHANGES.
YOU CAN GET IT HERE (I'M NOT SURE FOR HOW LONG THOUGH.):
http://wiki.alioth.net/img_auth.php/f/f ... 1.10.0.oxz
YOU CAN ALSO GET IT FROM THE F$#@ING EXPANSION MANAGER. GOD I'M TIRED. WHERE I LIVE IT'S 12:20 A.M. I'M GOING TO BED.
And also, Cody:
I find your lack of milk... disturbing.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Wed Jun 10, 2015 10:53 am
by Norby
Ramen wrote:when you say "sometimes missing background screen" do you mean the non-storage screens?
Yes, I think when I select a line in Interfaces then I step into the selected room in the station. Exactly as you implemented while I slept.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Wed Jun 10, 2015 11:25 pm
by Ramen
Alright. New post. First of all, changelog:
-fixed bugs with switching, selling, and purging yes/no prompts.
-added feedback text, so you actually know it's working.
-added border spiffy lines in the changelog file.
-there's a typo in there somewhere, but whatever.
Next, question time:
I feel that the hangar has reached a point of stability. What do you guys (still) want to see in the next version?
Finally, a thanks to everyone who continually helps with this project, including:
-Norby, thanks for your immense help with this project. May the Norbmind remain active! (And if you want to ask about the Norbmind, I'm not really sure. I was pretty tired when I first wrote it.)
-Day (for finding all those bugs)
-Kheng (If you perchance read this.) for providing the hangar background image.
-Anyone else who I forgot. (If so, sorry.
)
If this makes it sound like I'm done, I'm not. So don't worry.
Re: [RELEASE] Hyperspace Hangar OXP
Posted: Thu Jun 11, 2015 6:10 am
by Day
Ramen wrote:I feel that the hangar has reached a point of stability. What do you guys (still) want to see in the next version?
First, I'll say that this oxp is very interesting to make the player spend a lot more money. So it's a solution to the "too much money too early" problem
This oxp is a solution to the "different game styles in different savegames" too. Now we can have different game styles in the same savegame, increasing the immersion.
I think it would be great to use my new "ships owner" ability in-story.
One first way to do this would be to condition this multi-ship ability to a mission success. Not necessarily a new mission. A lot of mission already exist, and some seem abandoned. So it could be done with minimal work.
Ramen wrote:Finally, a thanks to everyone who continually helps with this project, including:
-Day (for finding all those bugs)
Thanks to you for such an interesting oxp!