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Re: OXZ and balance
Posted: Tue Jul 01, 2014 3:44 pm
by Smivs
Girly? I just used colours from the spectrum
Re: OXZ and balance
Posted: Tue Jul 01, 2014 3:56 pm
by Smivs
OK, I've uploaded some trial images to the wiki now so we can try this out. As an example I have added one to the bottom of the wiki page for my
Aliens OXZ so you can all see what it is all about.
If anybody else wants to try this out, the images are
Code: Select all
tag-colour-red.png
tag-colour-orange.png
tag-colour-green.png
tag-colour-blue.png
tag-colour-violet.png
The images can obviously be changed as needed. For instance it might look better as a box, or maybe without the horizontal dividers.
Edited to add:- Ive just changed the Aliens indicator from green to orange, on the basis that one of the aliens is a bit nasty and puts up a fair fight. This is the kind of value judgement that will be need, I think.
Re: OXZ and balance
Posted: Tue Jul 01, 2014 4:11 pm
by spara
Sorry about being negative here, but I'm having great difficulty trying to get my head around this. How complex does this system really need to be? What is it's purpose? If it's meant to give newbies some clue about the oxps, then we really need just one tag: "safe". After the player has played the game and is familiar with it, I think wiki will serve him/her better.
What Smivs some time ago tried to build, a list of newbie friendly oxps is in my opinion still a very good idea. Now it's possible to have it elegantly in-game. The difference from the earlier debate is that now the author of the oxp decides whether his/hers oxp is suitable for a newbie or not. No need for forum consensus.
If an oxp is not tagged to be "safe", then the player is encouraged to read about it from the wiki or forum before installing.
Re: OXZ and balance
Posted: Tue Jul 01, 2014 4:13 pm
by Diziet Sma
Smivs wrote:OK, I've uploaded some trial images to the wiki now so we can try this out. As an example I have added one to the bottom of the wiki page for my
Aliens OXZ so you can all see what it is all about.
Slightly larger would be nice.. I had to put my other pair of glasses on to read that..
Re: OXZ and balance
Posted: Tue Jul 01, 2014 4:22 pm
by Smivs
@ spara. I do take your point, but i think we have an oportunity here to give a lot of useful guidance in a simple graphic format. Remember nothing is set in stone - this is just an idea that I think is worth trialling.
@Dizzie. Yes, everything is open to change based on what people think of it and want. The whole idea could still end up in the trashcan.
I have started updating all my wiki pages - The
Contractor page is worth a look to give an example of how flexible this system could be.
Re: OXZ and balance
Posted: Tue Jul 01, 2014 4:35 pm
by Diziet Sma
Smivs wrote:The
Contractor page is worth a look to give an example of how flexible this system could be.
Yes.. that works well..
Re: OXZ and balance
Posted: Tue Jul 01, 2014 4:46 pm
by spara
Smivs wrote:The
Contractor page is worth a look to give an example of how flexible this system could be.
That's good. I like the fact you tell the reason for classification on the side. Is there some way of combining those into one?
Re: OXZ and balance
Posted: Tue Jul 01, 2014 4:50 pm
by Smivs
spara wrote:Is there some way of combining those into one?
I don't know
but I did wonder that myself. I suppose we could have more images for all the various permutations, but to me that sounds like over-complication.
Re: OXZ and balance
Posted: Thu Jul 03, 2014 1:31 pm
by Smivs
I have now added the Balance Indicator to all my OXP and OXZ wiki pages (these are listed on my User wiki page - link in my sig) to trial this system and see what if any feedback we get. Is anybody else considering trying these out? No compulsion of course, but more pages with these will give greater exposure and hopefully more feedback.
I have also today uploaded 'final' versions of the images to the wiki. These are just a bit more polished and I think look rather good, if I say so myself. The image names are
a few posts up if you are wanting to try this system out. Just add this to your wiki page
Code: Select all
==Gameplay and Balance indicator==
[[Image:tag-colour-green.png]]
for green (neutral), or specify the correct colour for your OXP/OXZ.
Re: OXZ and balance
Posted: Thu Jul 03, 2014 6:37 pm
by Diziet Sma
Smivs wrote:Is anybody else considering trying these out? No compulsion of course, but more pages with these will give greater exposure and hopefully more feedback.
I've added one to the
Q-Bomb Detector.. decided to go with blue, though the difference it makes is so small I'm tossing up whether to class it as green.. opinions?
Re: OXZ and balance
Posted: Thu Jul 03, 2014 6:43 pm
by Smivs
Thanks Dizzie. Blue sounds right as it must give the player a slight advantage.
Re: OXZ and balance
Posted: Thu Jul 03, 2014 6:50 pm
by Cody
So the
Green Gecko would be green... yes? <sniggers>
Re: OXZ and balance
Posted: Thu Jul 03, 2014 6:54 pm
by Smivs
<snorts>
Re: OXZ and balance
Posted: Thu Jul 03, 2014 6:57 pm
by Diziet Sma
Smivs wrote:Blue sounds right as it must give the player a slight advantage.
On the bright side, at least it shatters their eardrums first!
Re: OXZ and balance
Posted: Thu Jul 03, 2014 7:24 pm
by Smivs