No, it wouldn't have. OXZ creators have to include that information about conflicts (it's not computed automatically), and no-one ever does.Cmmdr Eclipse wrote:I down loaded some new .oxz since then I can't find the RSS stations (I was sure there's one at G1 Xexedi) and was wondering if I just forgot where to look or I corrupted it? On the expansion pack menu it says installed and upto date, maybe I'm a space ball and just forgot where to look. If it was conflicting the menu would have told me right?
[Release] Rescue Stations
Moderators: winston, another_commander
- Wildeblood
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Re: [Release] Rescue Stations
- Cmmdr Eclipse
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Re: [Release] Rescue Stations
Thanks for the reply. It seems the oxp update removed my RSS history in game, thankfully I found the stations and revamped my career with them! I guess I flapped when I couldn't find my job history, and the fact I forgot where to find the stations. I just finished a mission with them only to find my credits 5k down, not sure why either. Oh well, seems my luck lately.
Re: [Release] Rescue Stations
No bother at all, happy to help. There are no major conflicts with Rescue stations and other oxps that I know of. I made a quick visit to the Xexedi system and I don't think there should be a RRS station there. Check Zaonce, there should be one. Might also be worth to take a peek at the Latest.log file if you're having trouble with oxps. There might be clues about errors there.Cmmdr Eclipse wrote:I'm having trouble with the RSS Way Station .ozp
I down loaded some new .ozp since then I can't find the RSS stations (I was sure there's one at G1 Xexedi) and was wondering if I just forgot where to look or I corrupted it? On the expansion pack menu it says installed and upto date, maybe I'm a space ball and just forgot where to look. If it was conflicting the menu would have told me right? Is there a conflict list for the addon so I can check?
I'm using oolite 1.80 on the PC
and today I updated the ozp on the install list
Sorry for any bother and thanks good people!
Re: [Release] Rescue Stations
How old was your install? It's been quite a long time since RRS has changed so much that it breaks the save file compatibility.Cmmdr Eclipse wrote:Thanks for the reply. It seems the oxp update removed my RSS history in game, thankfully I found the stations and revamped my career with them! I guess I flapped when I couldn't find my job history, and the fact I forgot where to find the stations. I just finished a mission with them only to find my credits 5k down, not sure why either. Oh well, seems my luck lately.
- Diziet Sma
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Re: [Release] Rescue Stations
To be fair, if the OXZ author is aware of any conflicts, they do..Wildeblood wrote:No, it wouldn't have. OXZ creators have to include that information about conflicts (it's not computed automatically), and no-one ever does.Cmmdr Eclipse wrote:If it was conflicting the menu would have told me right?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cmmdr Eclipse
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Re: [Release] Rescue Stations
Hey guy's, It was my bad but I have it sorted now. Everyone does a great job here, it just takes a little logic sometimes to get mods working, my lack of organisation also hinders this process I will try to be more useful when bug reporting in the future.
Thanks again.
Thanks again.
- phkb
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Re: [Release] Rescue Stations
I know you've got a log of stuff in your "todo" folder, spara, but for the next time you update Rescue Stations...
Code: Select all
14:09:08.331 [script.javaScript.exception.undeclaredVar]: ***** JavaScript exception (Rescue Stations 1.5): ReferenceError: assignment to undeclared variable j
14:09:08.331 [script.javaScript.exception.undeclaredVar]: C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.rescue_stations.oxz/Scripts/rescue_missions.js, line 659.
Re: [Release] Rescue Stations
Thanks, corrected in 1.5.1. Keep 'em reports coming.phkb wrote:I know you've got a log of stuff in your "todo" folder, spara, but for the next time you update Rescue Stations...Code: Select all
14:09:08.331 [script.javaScript.exception.undeclaredVar]: ***** JavaScript exception (Rescue Stations 1.5): ReferenceError: assignment to undeclared variable j 14:09:08.331 [script.javaScript.exception.undeclaredVar]: C:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.rescue_stations.oxz/Scripts/rescue_missions.js, line 659.
- phkb
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Re: [Release] Rescue Stations
Black boxes are part of Rescue Stations, right? Something odd is happening when I scoop one. It seems to randomly assign a type of cargo when it allocates it to my manifest screen. I'd had computers, alloy and luxuries, rather than machinery. And then, after I dock and collect my reward, I keep whatever it was it assigned.
As a secondary note, the link on the Expansions page on the Oolite website for Rescue stations goes to the older thread, not this one.
As a secondary note, the link on the Expansions page on the Oolite website for Rescue stations goes to the older thread, not this one.
Re: [Release] Rescue Stations
I wonder if this is related to this report. Possibly something is wrong with the assignment of cargo type to scripted pods in 1.82. I'll check further.phkb wrote:Black boxes are part of Rescue Stations, right? Something odd is happening when I scoop one. It seems to randomly assign a type of cargo when it allocates it to my manifest screen. I'd had computers, alloy and luxuries, rather than machinery. And then, after I dock and collect my reward, I keep whatever it was it assigned.
- phkb
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Re: [Release] Rescue Stations
I recently completed my first RRS mission, collecting a black box from an asteroid field. Made it back safely, docked, was told I was successful, and all was good. I then headed off into the black, jumped to a few new places, looking for adventure. I didn't have any missions active, but I happened to look at my manifest screen and saw this entry:
Here's the relevant RRS bits from my save file:I have only done the one mission, and I haven't been back to an RRS station since completing my first mission.
It looks like the mission text didn't get reset properly after the mission was completed.Special Cargo: 1 TC Black box.
Here's the relevant RRS bits from my save file:
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<key>mission_rescuestation_destsystem_desc</key>
<string>Racemace (Anarchy, 14 LY northwest)</string>
<key>mission_rescuestation_firstconv</key>
<string>1</string>
<key>mission_rescuestation_missionlog</key>
<string>3a_complete=1</string>
<key>mission_rescuestation_prevreputation</key>
<string>15</string>
<key>mission_rescuestation_reputation</key>
<string>10</string>
<key>mission_rescuestation_stage</key>
<string>0</string>
<key>mission_rrs_available_scenarios</key>
<string>["3","2a","3","4","4"]</string>
Re: [Release] Rescue Stations
A new version (1.5.2) is up.
* fixes the bug reported by phkb.
* adds screenIDs to the mission screens: "rrs_mission" and "rrs_mission_map".
The bug was my bad. I was running mission.setInstructions(null) in a wrong context, thus failing to remove the mission text. It should not happen again, but if it has already happened and the text is rightfully bugging you either do a similar mission again or removefrom the save file.
* fixes the bug reported by phkb.
* adds screenIDs to the mission screens: "rrs_mission" and "rrs_mission_map".
The bug was my bad. I was running mission.setInstructions(null) in a wrong context, thus failing to remove the mission text. It should not happen again, but if it has already happened and the text is rightfully bugging you either do a similar mission again or remove
Code: Select all
<key>Rescue Scenario 3</key>
<string>Special Cargo: 1 TC Black box.</string>
- phkb
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Re: [Release] Rescue Stations
Thanks, spara!
to this: and then the black box is scooped as machinery, appears in my hold as machinery, and is removed when I dock. That would seem to indicate that the core code is not recognising the capitalised version of "Machinery".
For an update on this, I changed shipdata.plist from this:phkb wrote:Something odd is happening when I scoop one. It seems to randomly assign a type of cargo when it allocates it to my manifest screen. I'd had computers, alloy and luxuries, rather than machinery. And then, after I dock and collect my reward, I keep whatever it was it assigned.
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"rescue_blackbox_generic" = {
like_ship = "rescue_blackbox_template";
cargo_type = "CARGO_CARRIED";
cargo_carried = "1 Machinery";
roles = "rescue_blackbox_generic";
unpiloted = "yes";
};
Code: Select all
"rescue_blackbox_generic" = {
like_ship = "rescue_blackbox_template";
cargo_type = "CARGO_CARRIED";
cargo_carried = "1 machinery";
roles = "rescue_blackbox_generic";
unpiloted = "yes";
};
Re: [Release] Rescue Stations
That makes sense in the light of the new commodity system, that "machinery" would then be the commodity key in trade-goods.plist. If this really is the case, then wiki is badly off.phkb wrote:That would seem to indicate that the core code is not recognising the capitalised version of "Machinery".
Re: [Release] Rescue Stations
Tonight's build will have a fix to allow names again as this wasn't an intentional compatibility break, though keys are probably better for use long-term anyway.